Search form

Epic Announces Unreal Engine 5 Early Access

Now available for game developers, latest major release, expected to ship in early 2022, includes numerous new groundbreaking features including Nanite virtualized micropolygon and Lumen global illumination systems.

Epic Games has just announced the immediate availability of Unreal Engine 5 in Early Access for game developers, allowing them to begin testing features and prototyping their upcoming games. This new major Unreal Engine release is expected to deliver the freedom, fidelity, and flexibility to create next-generation games like nothing seen before. Groundbreaking new features such as Nanite and Lumen provide a generational leap in visual fidelity, while the new World Partition system enables the creation of expansive worlds with scalable content. To show their commitment to battle-testing the engine in-house, Epic will ship Fortnite on UE5 across all platforms down the line.

Expected to ship in early 2022, Unreal Engine 5 and will enable creators across all industries to deliver stunning real-time content and experiences. The Early Access build has only been tested on game development workflows and offers a chance for game developers to go hands-on with some of the most exciting new features. Additional features and other improvements for all industries will be part of the full Unreal Engine 5.0 release coming next year.

Visit www.unrealengine.com/ue5 for details on key UE5 features and to get Early Access. Epic is also making available for download a new sample project, Valley of the Ancient, so developers can immediately start exploring the new features of UE5. Created internally at Epic as part of their UE5 stress-testing, Valley of the Ancient is a rich and practical example of how the new features included with Unreal Engine 5 Early Access can be used. The project can be modified as desired.

Check out Epic’s introduction to UE5 Early Access and the Valley of the Ancient project:

Key features in UE5 Early Access include:

Nanite

The new Nanite virtualized micropolygon system lets users create games with massive, unprecedented amounts of geometric detail. Directly import film-quality source assets comprised of millions of polygons and place them millions of times, all while maintaining a real-time frame rate, and without any noticeable loss of fidelity. Nanite intelligently streams and processes only the detail you can perceive, largely removing poly count and draw call constraints, and eliminating time-consuming tasks such as baking details to normal maps and manually authoring LODs—freeing you up to concentrate on creativity.

Lumen

Lumen is a fully dynamic global illumination solution that lets users create dynamic, believable scenes. With Lumen, indirect lighting adapts on the fly to changes to direct lighting or geometry, such as changing the sun’s angle with the time of day, turning on a flashlight, or opening an exterior door. This means you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures—you can simply create and edit lights inside the Unreal Editor and see the same final lighting as when the game is run on console.

Open Worlds

One of Epics’ goals is to make the creation of open worlds faster, easier, and more collaborative for teams of all sizes. The new World Partition system in Unreal Engine 5 changes how levels are managed and streamed, automatically dividing the world into a grid and streaming the necessary cells. Team members can also simultaneously work on the same region of the same World without stepping on each other’s toes via the new One File Per Actor system. Data Layers allow you to create different variations of the same World—such as daytime and nighttime versions—as layers that exist in the same space.

Animation

Author detailed characters in dynamic, real-time environments with Unreal Engine 5’s powerful animation toolset. Working in context, you can iterate faster and more accurately, without the need for time-consuming round-tripping. Artist-friendly tools like Control Rig let you quickly create rigs and share them across multiple characters; pose them in Sequencer and save and apply the poses with the new Pose Browser; and easily create natural movement with the new Full-Body IK solver. And with Motion Warping, you can dynamically adjust a character’s root motion to align to different targets with a single animation.

MetaSounds

Unreal Engine 5 introduces a fundamentally new way of making audio, with MetaSounds, a high-performance system that offers complete control over audio DSP graph generation of sound sources, letting users manage all aspects of audio rendering to drive next-generation procedural audio experiences. MetaSounds is analogous to a fully programmable material and rendering pipeline, bringing all the benefits of procedural content creation to audio that the Material Editor brings to shaders: dynamic data-driven assets, the ability to map game parameters to sound playback, huge workflow improvements, and much more.

Editor Workflow

The revamped Unreal Editor provides an updated visual style, streamlined workflows, and optimized use of screen real estate, making it easier, faster, and more pleasing to use. To free up more space for viewport interactions, UE5 includes the ability to easily summon and stow the Content Browser and to dock any editor tab to the collapsible sidebar. You can now quickly access frequently used properties in the Details panel with a new favoriting system, while the new Create button on the main toolbar lets you easily place Actors into your world.

MetaHumans

Want to populate your Unreal Engine 5 worlds? MetaHumans created in MetaHuman Creator are compatible with both UE4 and UE5. Sign up for MetaHuman Creator Early Access to begin importing your own MetaHumans, or simply download any of over 50 premade digital humans from Quixel Bridge.

Visit www.unrealengine.com/ue5 to get UE5 Early Access and review a full list of resources, including:

  • Comprehensive documentation for everything that’s new in UE5
  • Access to the UE5 community forum, where you can share your experiences, ask questions, offer and receive support, and show off your works in progress
  • Quick Start guides in Unreal Online Learning, tailored for users who are brand new to Unreal and those migrating from UE4 to UE5
  • A list of frequently asked questions

Source: Epic Games

randomness