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Emergent Game Technologies Launches New Tools at GDC 2006

Emergent Game Technologies has launched Emergent Elements, a powerful new set of modular game development tools that brings together stand-alone metrics, automation and 3D graphics technologies into a flexible, integrated framework. Emergent Elements enables developers to focus on the craft of game development, arming them with powerful new tools for building, testing and managing their games with more flexibility and control than ever before.

Developers can get their first look at Emergent Game Technologies' Emergent Elements at the 2006 Game Developers Conference in San Jose on March 20-24, 2006, by visiting Emergent's booth 1428.

The first tools to be launched under the Emergent Elements brand include:* Gamebryo Element: Flexible 3D graphics engine optimized for next-gen consoles that also integrates the AGEIA PhysX SDK. The Gamebryo Element is the next generation of Gamebryo, the graphics engine behind recent hits such as Firaxis's Sid Meier's CIVILIZATION IV, and future games like Bethesda Softworks' THE ELDER SCROLLS IV: OBLIVION.

* Metrics Element: Powerful, intuitive tools for collecting, analyzing and distributing any game data, from development to live game operations, all within a simple web-based user interface.

* Automation Element: Advanced tools for automating common development processes including builds and server operations.

Each Emergent Element is available independently or as part of an integrated set of tools and support development on the latest console and PC platforms. Elements communicate information to the developer through a single dashboard that provides constantly updated views and analysis of game information, intelligence and data throughout the development lifecycle.

Emergent Game Technologies ceo Geoffrey Selzer said he sees the Elements framework as a major step forward in the evolution of game development. "This is the first time a company has offered such a range of capabilities addressing every phase of game development," said Selzer. "We believe Emergent Elements is a transformative approach to game development and we're just getting started. Plus, we back all our products with the same great support that has made current customers repeat customers."

Emergent Elements are designed to be flexible and open to work with in-house solutions, as well as other off-the-shelf software. Emergent Elements will be available as stand-alone technologies, but are designed to work seamlessly as part of the Emergent Elements framework.

Emergent Game Technologies ( provides flexible technologies and services that give developers an unmatched range of integrated capabilities for building, testing and managing games. These proven, stand-alone solutions, including the award-winning Gamebryo game engine give developers the flexibility they need to fuel creativity while reducing risk. Emergent is headquartered in Calabasas, California, and has offices in Chapel Hill, North Carolina; Walnut Creek, California; Austin and London.