New release of the company’s free open source plugin easily integrates with latest game engine version to allow direct, real-time content generation changes for LED volumes and physical displays.
Following the recent launch of Epic Games’ Unreal Engine 5, disguise has released a new plugin to offer its users immediate benefits from the game engine’s next-generation photorealistic visual capabilities. The free open-sourced proprietary RenderStream plugin integrates easily with the game engine allowing for real-time content changes directly from disguise’s software interface Designer.
The new plugin enables users to unlock new features in Unreal Engine 5 such as the Nanite virtualized micropolygon geometry system and a new Virtual Shadow Map system. Virtual scenes can be created in extended reality (xR) with large amounts of geometric detail.
To benefit from the latest features in Unreal Engine 5 within their disguise productions, users will need to have access to the latest disguise software release, r21. Released just a week before UE5, r21 brought improvements to the disguise software UI and overall system performance, as well as new tools for color workflows. Developed with the help of disguise’s Live and Color Insider groups and software beta testers, r21 addresses common user challenges and requirements across both live and virtual production environments, also unlocking streamlined user experience.
disguise has partnered with Epic Games over the last two years to democratize the delivery of 3D graphics across all types of industries including virtual production, broadcast, and corporate events. Where Unreal Engine continues to push the boundaries in photorealistic 3D graphics, disguise offers a way to deliver this real-time generated content into LED volumes, projection setups and physical displays.
“Unreal Engine 5 unlocks the most photorealistic real-time content we have ever seen, and, with the help of disguise, users can implement it into their productions with minimal setup requirements so they can focus on delivering their best creations,” commented disguise Technical Solutions Director Peter Kirkup.
Source: disguise
Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.