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Digital-Tutors Releases Pipeline Integration with Maya and ZBrush 3

Digital-Tutors announced the availability of PIPELINE INTEGRATION WITH MAYA AND ZBRUSH 3, the latest release in a growing library of interactive training for emerging digital artists using ZBrush 3, the award-winning integrated modeling, texturing and illustration environment developed by Pixologic. Artists will learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment with four hours of project-based training. In addition to a complete project, artists will be guided step-be-step through the production process of modeling in Maya, digital sculpting and detailing in ZBrush 3, and applying ZBrush-generated maps to meshes in Maya. It's a perfect learning tool for any artists seeking production solutions and timesaving techniques.

"From building clean geometry in Maya and adding fine details in ZBrush, to generating displacement maps and rendering inside Maya, we teach artists each step of the production process," said Sunder Iyer, director of R&D at Digital-Tutors. "In addition to our project-based approach to teaching, Pipeline Integration with Maya and ZBrush 3 also takes a scenario-based approach and introduces artists to a production method of effectively utilizing ZBrush and Maya in a mixed-pipeline setting. We've made the transition that most artists will undoubtedly encounter easier, while focusing on results and time," added Iyer.

Highlights from PIPELINE INTEGRATION WITH MAYA AND ZBRUSH 3 include: ZBrush sculpting workflow, Maya and ZBrush pipeline overview, form development in Maya, maintaining mesh integrity, sculpting across multiple levels, incorporating 3D Layers for variation, working with Subtools, extracting geometry, low poly modeling in Maya, creating clean topology, geometry preparation for ZBrush, importing geometry into ZBrush, using Alphas and Strokes, utilizing custom Alphas, creating displacement maps in ZBrush, applying displacement maps in Maya, setting up render time subdivisions, adjusting displacement settings, working with Projection Master, using Lazy Mouse for hair detailing and additional lessons developed to teach artists a pipeline approach to using Maya and ZBrush 3 cohesively.

Digital-Tutors (www.digitaltutors.com) is an internationally known innovator of interactive training whose client list includes thousands of students, professionals, Fortune 500 companies, U.S. government agencies, schools and nonprofit associations from across the globe. Digital-Tutors develops award-winning training solutions for emerging digital artists using a unique teaching approach designed by university professors and industry professionals. Recognized as the largest resource for free online training, Digital-Tutors delivers intuitive project-driven training for artists of all levels.

Bill Desowitz's picture

Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.

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