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Detonate With RayFire

RayFire Tool 1.4 Plugin for 3ds Max 9, 2008 and 2009 has been released. Shoot, explode, destroy, demolish, ruin, break down, wreak havoc, blow up, burst, detonate in Max.

Feature list:--NVIDIA PhysX Rigid Body support via RayFire user interface.--NVIDIA PhysX Force Influence support for Wind, RFBomb, PBomb, Gravity, Drag.--Demolition. Fast and easy way for smashing and falling objects.--Reactor Rigid Body support via RayFire user interface.--Fragmentation. Allows you to fragment geometry objects.--Explosion. Allows you to realistically explode objects.--Reactor Hit. Creates realistic physical interaction of impact objects with bullets.--Displace. Automatically subdivides impact faces and creates detailed animated dents.--Holes. Creates holes and destruct Impact objects piece by piece totally in real time.--Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.--Various effects, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.--Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide/unhide, freeze/unfreeze and delete any created layer or effect.--Multiple animated Impact objects. Also you can use skinned, pointcached or deformed in any other ways objects.--Automatic update system.