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Chaos Releases V-Ray 6 for 3ds Max – Update 1

Upgrade brings more artist/designer-friendly tools to the rendering solution; photorealistic ray tracer adds denoiser/lens making, cylindrical decal tools, and time-saving GPU enhancements.

Chaos has released V-Ray 6 for 3ds Max, update 1, bringing post-processing upgrades, decal tools, and GPU enhancements to the rendering solution. With new masking support for Lens Effects and Denoiser layers, 3D artists have increased control and can personalize renders more quickly. And in post, users can more easily fine-tune V-Ray Light Materials with Light Mix to edit self-illuminating objects even after the render is complete.

For product visualizations and surfaces, update 1 brings cylindrical and bump upgrades to V-Ray Decal. Designers can add anything to curved surfaces, from stickers and labels to surface imperfections. In addition, with the additive bumps, artists can blend surface and decal bumps to make highly realistic embossed logos, lettering, cracked paint, and spray effects.

Additional Features and Improvements Include:

Time-saving improvements:

  • Custom Camera Resolutions – Custom resolutions and aspect ratios are now maintained for each V-Ray camera, reducing setup time when switching cameras. In addition, multiple camera resolutions can be batch rendered locally or via Chaos Cloud Rendering.
  • Initial USD Exporting and Stage Support – Artists can export V-Ray lights, materials, and modifiers to the USD file format, making it easier to exchange V-Ray data in VFX studios.
  • Faster Loading for Heavy Scenes – When opened, scenes with massive amounts of textures and geometry are optimized for performance with all V-Ray Bitmaps.
  • Viewport Composition Guides – A new proportions layer makes it easier to compose the right camera angle with the help of visual guides, like the rule of thirds and the golden ratio.
  • Faster Fog Rendering – V-Ray Environment Fog renders up to 30% faster.

Artistic aids:

  • Cloud Collaboration Updates – Users can collaborate with new tools for visual annotations and versioning. Lines, arrows, and other illustrative elements can now be applied to any image or sequence, while Chaos Cloud supports versions and A/B comparisons for faster iteration.
  • V-Ray Light Custom Decay – Users can alter how a light decays based on source distance, opening up more artistic effects that detour from physical results.
  • NVIDIA AI Denoiser Upscaling – A new upscale setting can take an image from HD to 4K without adding more render time.
  • Enhanced Procedural Clouds – Procedural clouds have more ways to control the final look. For example, set darkness levels, randomize, or add a final touch to a cloud’s exterior with a new contrail setting for more nuanced stills.

GPU Boosts:

  • Compressed Textures Mode – Compressed Textures Mode can render 4K textures with 50% less memory on average.
  • V-Ray Clipper Mesh Mode – Complex cutaways and sections can be rendered using any mesh object. The clipper can also be animated to achieve complex effects without time-intensive Boolean operators.
  • Faster SSS in V-Ray Material – The updated V-Ray Material makes it easier to create photorealistic skin, plastic, and wax with translucent objects rendering up to 2x faster, while low-poly translucent objects render more smoothly.
  • Render Elements Support Through Refractive Surfaces – Users have post-production control over glass objects and materials. V-Ray GPU supports the Material ID, Cryptomatte, and Multimatte render elements through refractive surfaces.

Additional information is available here.  

Source: Chaos

Debbie Diamond Sarto's picture

Debbie Diamond Sarto is news editor at Animation World Network.