Update allows users to explore V-Ray scenes in real-time, render high-quality lightmaps for light baking, and render photorealistic and ray-traced images and animation.
Chaos has released V-Ray 5 for Unreal, an update to its production rendering plugin designed to import V-Ray scenes, bake lighting, and render ray-traced images and animation in Unreal Engine. The increased control over light baking, augments production presets so users can customize the rendering settings and fine tune global illumination, sampling, and noise levels.
“V-Ray for Unreal has become really popular with artists who need the highest quality light baking for their real-time virtual production and advanced visualization projects,” commented Chaos vice president of product management Phillip Miller. “V-Ray 5 for Unreal makes that process even easier, opening up custom control over those bakes, while simultaneously cutting render times whenever they leverage network rendering or Chaos Cloud.”
Unreal artists can also render lightmaps faster by distributing their rendering across multiple machines and/or utilizing all available CPUs and NVIDIA GPU hardware. A direct link to Chaos Cloud has been established for easy on-demand rendering and the creation of up to 100 lightmaps at once.
With the redesigned of Frame Buffer with post-processing controls built-in, designers can make color corrections, combine render elements, and add finishing touches without the use of a third-party image editing application.
Other New Features Include:
- Coat Layer – A new Coat layer has been added to the V-Ray Material for more realistic representations of reflective coatings like coated metal and lacquered wood.
- Improved Pivot Points – Pivot points will remain unchanged when importing objects into V-Ray for Unreal.
- Selective Export to V-Ray Scene – Artists can select a group of objects in their UE scene and export them as a V-Ray scene file and transfer assets to other V-Ray applications.
- Intel Open Image Denoise – For users without an NVIDIA graphics card, the Intel Open Image Denoise can use the artist’s CPU to reduce noise during interactive rendering.
- Blue Noise Sampling – Delivers cleaner images with the same number of samples; especially useful when rendering motion blur and depth of field effects.
- Initial Out-of-Core Support – V-Ray 5 has added initial support for the rendering of large scenes that exceed GPU memory.
The full V-Ray 5 feature set and additional information is available here.