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Chaos Group Unveils New GPU Rendering Architecture

Advances in V-Ray to double the speed of GPU production rendering.

Chaos Group’s new V-Ray GPU rendering architecture effectively doubles the speed of production rendering for film, broadcast and design artists.

LOS ANGELES -- At the GPU Technology Conference 2018Chaos Group will debut its fast new V-Ray GPU rendering architecture, effectively doubling the speed of production rendering for film, broadcast and design artists.

The new architecture is a redesign of V-Ray’s kernel structure, ensuring a dual-blend of high-performance speed and accuracy. Chaos Group’s lead GPU developers will run through all of the new features, as part of a special session at GTC on March 28 in room 230B of the San Jose Convention Center. 

The improvements are so significant that V-Ray RT has been renamed V-Ray GPU, establishing the latter as a professional production renderer, now capable of supporting volumetrics, advanced shading and other smart tech coming to V-Ray Next. Current tests have V-Ray GPU running 80 percent faster on NVIDIA’s TITAN V, a remarkable gain from previous benchmarks on the TITAN Xp, and up to 10 to 15 times faster than an Intel Core i7-7700K, with the same high level of accuracy across interactive and production renders. 

“V-Ray GPU might be the biggest speed leap we’ve ever made,” said Blagovest Taskov, V-Ray GPU lead developer at Chaos Group. “Redesigning V-Ray GPU to be modular makes it much easier for us to exploit the latest GPU architectures and to add functionality without impacting performance. With our greatly expanded feature set, V-Ray GPU can be used in many more production scenarios, from big-budget films to data-heavy architecture projects, while providing more speed than ever before.”

Representing over two years of dedicated R&D, V-Ray GPU builds on nine years of GPU-driven development in V-Ray. New gains for production artists include:

  • Volume Rendering -- Fog, smoke and fire can be rendered with the speed of V-Ray GPU. Compatible with V-Ray Volume Grid which supports OpenVDB, Field3D and Phoenix FD volume caches.
  • Adaptive Dome Light -- Cleaner image-based lighting is now faster and even more accurate.
  • V-Ray Denoising -- GPU-accelerated de-noising across render elements and animations.
  • NVIDIA AI Denoiser -- Fast, real-time de-noising based on NVIDIA OptiX AI-accelerated denoising technology.
  • Interface Support -- Instant filtering of GPU-supported features always lets artists know what’s available in V-Ray GPU (starting within 3ds Max).

As part of the GTC announcement, Chaos Group developers will be participating in a series of talks to discuss the future of GPU rendering and interactive and production rendering with V-Ray GPU. Both talks will be held on March 28, in room 230B, with the former beginning at 9 a.m. and the latter at 11 a.m.

 V-Ray GPU will be made available as part of the next update of V-Ray Next for 3ds Max beta, coming soon.

Source: Chaos Group

Thomas J. McLean's picture

Tom McLean has been writing for years about animation from a secret base in Los Angeles.

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