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Brazil Rendering System Available for 3ds max 6

SplutterFish's Brazil Rendering System v. 1.2, the advanced, fully-integrated rendering suite for Discreet's 3ds max software, is now available for 3ds max .6.

"As a strategic partner with Discreet, SplutterFish is committed to ensuring that Brazil r/s meets the demanding standards of quality and compatibility for this latest version of 3ds max that the renderer is already known for," said SplutterFish ceo Scott Kirvan.

The Brazil r/s toolkit features a familiar, easy-to-use interface that integrates seamlessly into existing production environments to provide artists a natural workflow, unprecedented control and flexibility, and a minimal learning curve. Built upon a modern and extensible rendering architecture, Brazil r/s is designed for use in heavy production environments to produce the highest levels of photorealism, stylized animation and cartoon style NPR renderings.

Brazil r/s is the only production renderer actively supported and available for Discreet's 3ds max 3, 3ds max 4, 3ds max 5, the just released 3ds max 6 animation software, as well as Autodesk's visualization software, VIZ 3 and VIZ 4. Brazil r/s is also fully compatible with nearly all third party 3ds max plug-ins, including the critical third party rendering plug-ins (materials, textures, lights, and volumetrics) that 3ds max artists depend on.

Brazil r/s v. 1.2 is available immediately to both individual artists and production facilities at the following prices:

The "Artist Bundle" includes licenses for three computers (one Brazil r/s workstation-node license and two render-node licenses) at a cost of $1,200.

The "Renderfarm Bundle" includes licenses for four computers (four render-node licenses) at a cost of $750.

For product details, purchase information and the list of authorized Brazil r/s international resellers, please visit www.splutterfish.com. Brazil r/s may also be purchased direct at the SplutterFish secure online store.

SplutterFish LLC, established in 2001, is a Venice, California-based software provider of high-end, affordable and efficient 3D rendering tools. The company develops solutions focused for production professionals working in the film, broadcast, architectural and product visualization, design engineering, 3D cartoon-style animation and CG research industries.

Bill Desowitz's picture

Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.