Epic Games awards large cash grant to the free 3D software maker as part of ongoing program to assist professionals expanding efforts with Unreal Engine and open-source technology.
Epic Games, as part of the company’s $100 million Epic MegaGrants program, is awarding the Blender Foundation $1.2 million in cash to further the success of Blender, the free and open source 3D creation suite that supports the full range of tools empowering artists to create 3D graphics, animation, special effects or games.
The Epic MegaGrants initiative is designed to assist game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing outstanding work with Unreal Engine or enhancing open source capabilities for the 3D graphics community. The grant will be delivered incrementally over the next three years and will contribute to Blender's Professionalizing Blender Development Initiative.
"Having Epic Games on board is a major milestone for Blender,” said Blender Foundation founder and chairman Ton Roosendaal. “Thanks to the grant we will make a significant investment in our project organization to improve on-boarding, coordination and best practices for code quality. As a result, we expect more contributors from the industry to join our projects."
“Open tools, libraries and platforms are critical to the future of the digital content ecosystem,” said Tim Sweeney, founder and CEO of Epic Games. “Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators.”
For more information about Epic MegaGrants, visit unrealengine.com/en-US/megagrants.
Source: Epic Games