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Autodesk Vision Series Going Virtual September 9-11

Free sessions spotlight the latest CG technology, trends, and techniques as well as practical discussions about navigating a changing industry in the shadow of the global pandemic.

The Autodesk Vision Series is traditionally held in-person during the annual SIGGRAPH computer graphics conference; like the conference, this year’s series is moving online. The Autodesk Vision Series will take place virtually September 9-11. The free sessions will offer participants insight into the latest technology, trends, and techniques driving content creation for film, TV, games, and design visualization. In light of the global pandemic and the challenges of these unprecedented times, the series will also include practical discussions on navigating a changing world, going freelance, and creating change during times of unrest.

The first look at the schedule:

Wednesday, September 9

9:00am PT – Maya: Faster Rigging and Animation Workflows

  • Enabling artists to animate faster and without creative limits has been central to recent Maya updates. In this session the curtain is pulled back to see how artists at Walt Disney Imagineering, ILM, Naughty Dog, and Build a Rocket Boy are using the latest animation and rigging workflows in production.

10:00am PT – Lights, Cameras, FX: Exploring What’s Possible with Bifrost

  • From user experience updates to instancing, character FX, point clouds, particles, and volume tools, learn about the latest additions to Bifrost’s portable visual programming framework, and what is coming down the line. 

11:00am PT – Shotgun: Developing for the Future

  • Considering current times, remote collaboration and security in the cloud are more important than ever. In this session, learn how security, tracking, integration, and automation in Shotgun have evolved to address changing industry needs, and how Shotgun plans to develop for the future, no matter what that holds. 

12:00pm PT – 3ds Max: Open Standards and Next Generation Viewport Framework

  • Join the 3ds Max team on a journey through modernizing the 3ds Max viewport. Hear about how the team is developing a decoupled, open, and extensible graphics framework that supports modern graphics APIs, and is based on open source technologies.

1:00pm PT – Taking on Complexity: GPU Rendering, USD, and Scalability with Arnold

  • From Arnold GPU to recent USD components, find out how the latest updates to Arnold are enabling studios like Rising Sun Pictures to tackle some of the most complex projects on the big and small screen today.

2:00pm PT – Impossible Post-Production with Flame

  • See how Flame artists are making the ‘impossible’ possible. Get an overview of the latest developments for Flame, including tools to automate and enhance your VFX work using AI. 

Thursday, September 10

10:00am PT – Between Arch Viz, Sports Shoes, and Fruit Salads

  • Hear about ALTSHIFT’s journey to establishing a dope design studio, and their experiences dealing with some strange projects, weird clients, and unexpected requests.

11:00am PT – Open Source at Autodesk: USD, MaterialX, and OpenColorIO

  • Open source projects play a critical role in the creation of film and TV content. Dive into Autodesk’s open source projects and collaborations with tech partners and creative studios, including work on the USD plugin for Maya, MaterialX, and OpenColorIO.

2:00pm PT – Advancing and Automating Scheduling and Resource Optimization at LAIKA

  • Join the LAIKA team and Shotgun’s Phil Peterson in a discussion about the studio’s new approach to scheduling complex feature film productions. Hear about the challenges, solutions, and future possibilities in scheduling and automation, and get a glimpse into the tools and techniques empowering their approach.

Friday, September 11

9:00am PT – Future-Proofing Your Studio: Best Practices for Modern Creative Studios

  • Shotgun clients in film, TV, games, and VR share how they're using Shotgun to adapt their workflows for the future of media creation and reveal how Shotgun has proven essential in recent months in creating a "virtual studio" for remote work.

10:00am PT – WIA Presents: Women Working in Virtual Production

  • How can we leverage virtual production as much of the film industry has pivoted to work from home? What are the opportunities for women starting their career? In this panel moderated by Netflix producer, Jinko Gotoh, hear from women in animation and VFX about the advantages, challenges, and blue sky of the future.

11:00am PT – The Role of the Artist: Creating During Times of Unrest

  • During times of unrest, we look to art for hope and inspiration. Listen in as artists participate in an open conversation about storytelling and showing the world as it is, even in challenging times. 

12:00pm PT – Succeeding as a Freelancer

  • Ever dream of working for yourself and being your own boss? Join Autodesk and a panel of current and past freelance artists for a discussion about their experiences and career paths, thoughts on freelance art, and advice for navigating industry shifts.

Additional information and registration is available on the Vision Series website.

Source: Autodesk