Tech giant’s conference program will examine the future and boundaries of animation and VFX: the latest developments in USD; retopology tools for 3ds Max; Bifrost for Maya for visual programming; and remote studio collaboration with Shotgun.
At FMX 2021, Autodesk is gearing up to deliver a full slate of virtual programming that will explore the future of VFX and animation. The program will include insight from talented creatives and technical artists.
Content will be available on FMX’s website May 4-6, 2021 and include presentations on Autodesk’s latest developments in USD; retopology tools for 3ds Max; Bifrost for Maya for visual programming; remote studio collaboration with Shotgun; and recent projects by Framestore and HP.
Autodesk’s FMX 2021 schedule includes the following sessions (all times below are CET):
Tuesday, May 4th
1:30-2:15pm – Superpowers, CG Sets, and LEDs: Framestore’s Work on Project Power
- Presented by Jimmy Leung, Lead FX TD, Framestore
- From alluring superpowers to high-powered action sequences, Leung discusses the studio’s innovative work bringing Project Power to life.
3:00-4:00pm – Late-Night Experiments with Bifrost
- Presented by Phil Radford, 3D Generalist and Member of the Bifrost Testing Team
- New to visual programming? No problem. Bifrost’s library of pre-built graphs makes it quick and easy to craft serious effects right out-of-the-box. Get to know Bifrost’s latest features through the experimental art of Radford.
4:30-5:30pm – Mkali’s Mission: Creating and Collaborating at a Distance
- A panel discussion moderated by Ken La Rue, digital content specialist, Autodesk, and featuring Patrick LeMay; Alexandra Papouchina; Arvid Schneider; Konstantinos Zacharakis; Phil Radford; and Adrian Wise
- With remote work becoming the “new normal,” we put ourselves in our customers’ shoes by setting up a small “remote studio” to create a 3D sequence called Mkali's Mission. Join the artists behind the project as they share the challenges and benefits of remote work, the tools they used to collaborate such as Shotgun, and key learnings.
Wednesday, May 5th
6:45-7:30pm – Smarter Retopology with 3ds Max
- Presented by Logan Foster, 3ds Max Product Owner, and Eloi Andaluz Fullà, VFX Artist
- See how 3ds Max’s retopology tools speed up the creative process by allowing users to automatically optimize high-resolution models.
8:15-9:00pm – What is USD? An Intro to Universal Scene Description in Production
- Presented by Will Telford, Senior Product Owner, USD & Rigging Technology, Autodesk
- What is USD? What problems does it solve? Why does it matter? Join this session for an intro to the open-source software, and a close-up look at the work that Autodesk is doing on USD.
9:45-10:30pm – Show & Tell: Collaborating on The Living System
- Presented by Bradley Munkowitz (aka “GMUNK”), Visual Design Director, and Shane Griffin, Visual Artist
- Griffin (3ds Max) and Munkowitz (Maya & Bifrost) share their awe-inspiring work on “The Living System,” an HP project about energy, creative collaboration, and adaptive environments. Watch these artists speak about their creative process, imaginative workflows, and how collaboration was integral to driving the project forward.
Autodesk’s FMX sessions will be available to watch live May 4-6 and for on-demand viewing until July 31, 2021 via FMX’s website. Conference passes are required to attend and access the sessions on-demand. Additional information and registration are available here.