Now accessible via Flex pay-as-you-go product use system, the new, flexible version makes the industry standard 3D toolset more affordable and accessible to artists at smaller studios.
Autodesk has launched Maya Creative, a more affordable and flexible version of Maya, making content creation and access to professional 3D tools more accessible for artists at smaller facilities.
Maya Creative aims to help individual creators and smaller teams compete and create content alongside larger competitors. “Although they’re increasing, production budgets are not keeping pace with consumer demand, which puts pressure on companies to do more for less,” said Diana Colella, SVP, Media & Entertainment, Autodesk. "As larger facilities enlist freelance artists and boutique VFX houses to scale workload capacity, there is more demand for affordable industry-standard tools. For studios to compete, creativity and efficiency are paramount.”
Maya Creative features modeling, animation, rigging, and rendering tools for film, television, and game development, including Maya’s full industry-standard creative toolset including high-end 3D modeling; UV, lookdev, and texturing; motion graphics; animation deformation; camera sequencing; rendering and imaging; and data and scene assembly. It also includes the Arnold renderer to meet the demands of complex and photoreal VFX and animation workflows.
Available on both Windows and Mac, artists can use the Maya version through Flex, Autodesk’s pay-as-you-go option for daily product use. With Maya Creative, Autodesk’s goal was to introduce a cost-efficient option for freelancers, boutique facilities, and small business creative teams who don’t need the same API access or extensibility required for larger production workflows.
More information about Maya Creative is available here.
Source: Autodesk