Conference confirms more talks, presentations, and masterclasses including a look at rendering challenges behind ‘The Mitchells vs. the Machines,’ creation of Mixed Reality with Microsoft’s Darren Cosker, and Machine Learning with Foundry’s Mairéad Grogan; the event runs onsite May 3-5, online May 6 and on demand through May 31.
FMX 2022 has released its latest set of new program highlights for the upcoming conference, running onsite May 3-5 and online May 6. Check out the full program on the FMX website.
FEATURE ANIMATION: Breaking a Physically Based Renderer for The Mitchells vs. the Machines
Kurt Judson (Sony Pictures Imageworks) and Christos Obretenov (Lollipop Shaders) will discuss how one of their latest projects came into being:
When the team at Sony Pictures Imageworks received the concept art for The Mitchells vs. the Machines, they had the goal to not only use it for inspiration, but having the final frames match the Look of Picture. The team rose to the challenge of taking their in-house physically-based renderer, combined with custom look development and animation tools, and Open Shading Language (OSL), to create an illustrative stylized feature film
Creating Presence in Mixed Reality: (on site)
A talk with Darren Cosker (Microsoft):
Imagine being able to have a conversation with someone who is hundreds of miles away, but it feels like they are there with you in the same room. Technologies which could achieve this - true Presence - would change the world. They would bringing distant family and friends closer together, transform the way we work and reduce carbon footprints. However, creating compelling interactive experiences involving other people in mixed reality is a challenging task combining expertise in computer vision, graphics, AI, and engineering. In his talk, Cosker will examine some of the technologies required to make this a reality, the progress we have made, and the challenges ahead.
Unleashing the power of the artist with Machine Learning: (on site)
A talk with Foundry’s research engineer Mairéad Grogan:
It’s no secret that Machine Learning has been on the rise in visual effects. Over the past few years, we’ve seen the impact it’s had on the VFX industry and the technology that has emerged because of it. With its increased popularity comes an opportunity for a more streamlined and efficient way of working, but where did this all start? Sitting down with Grogan, we take a look at how Foundry is investigating cutting-edge Machine Learning technology to put into the hands of the VFX community and how it inspired the development of the CopyCat node in Nuke, giving artists full control over the types of effects they can generate using Machine Learning.
Mind Mapping Conceptualisation of Light (on site)
Director and VFX supervisor Victor Perez proposes a Mind-Mapping Analysis Structure to translate the physics of light into mathematical operations through photography: from observation to transcription into a visual language. This aims to create an articulated system of observation and reproduction to guide artists in their craft. His Masterclass at FMX feature a few hands-on examples and demonstrations, live, showing the methodology in action.
Story Structure and Story Development (on site)
Back on site is Craig Caldwell (University of Utah) with two of his popular Masterclasses:
- Story Structure covers the essential story elements and different plot structures one must consider when facing the challenge of creating a “dramatic” story.
- Story Development focuses on how story development produces emotion in the audience. It covers basics such as the unity of opposites, creating identification, making difficult choices, transformation, and why it is important to care about the characters, even the villains.
Check out FMX 2022 for the latest programming and FMX forum news.
Source: FMX 2022