Search form

Adobe Releases Substance Source Parametric Decals

Coming on the heels of last Wednesday's livestreamed Substance Day keynote, company announces new features to easily add unique variations of isolated details to a model.

Adobe today has released Substance Source Parametric Decals, an effective way to add multiple variations of details to a model. Now artists can easily generate as many variations as desired to cracks, patches, impacts, and other details that break the uniformity of a surface.

The announcement comes on the heels of last Wednesday's livestreamed Substance Day keynote by Adobe VP 3D & immersive, Sébastien Deguy, who discussed numerous Substance Designer and Substance Painter changes that improve the workflow and capabilities of 3D and VFX artists (read AWN’s post about the Substance updates).

According to Adobe, Substance Source Parametric Decals provides the following:

  • An effective way to add isolated details to a model without having to incorporate them directly into the main model or main texture maps.
  • Cracks, patches, impacts, tags, and leaks will provide the extra detail and break the uniformity of a surface. And they are all fully parametric, meaning there’s no need any more to find a trick to hide the repetition of the same crack 20 times across a wall.
  • Each decal from the collection is parametric and was created using Substance Designer, making them even more powerful as each asset is really a generator of an infinite number of variations of itself.
  • Decals bring uniqueness and realism to the scene with the overlay of localized details; they include parameters allowing easy look and feel customization.

You can find information on all recent Substance development by visiting the Substance by Adobe website.

Source:  Adobe

randomness