New 3D paint tools optimize creative workflow allowing users to paint across UV Tiles, import UDIM images from existing sources and export easily to renderers or engines that supports UDIMs.
Adobe released an update to Substance Painter, its 3D painting tool, bringing it to new heights of definition, optimization, and maneuverability. Artists will notice a significant performance boost, due to the introduction of a new workflow that allows users to paint across UV Tiles and at much higher resolutions resulting in ways to make the texturing workflow faster and lighter.
- Open large files faster: viewport textures computation launches when the user selects the texture set.
- Save projects at least 30% faster, saving only what has changed since the prior save.
- Bakes load asynchronously, taking less space. Files are on average 20% lighter.
- When working on a mask in the viewport, only the mask is updated not the texturing.
- Export textures at least 60% faster.
Artists can gain time pausing computation; multiple costly actions, such as the application of several smart materials on a complex project, will be queued until the computation is un-paused, triggering calculations.
New workflow, familiar interface:
With the first new UV Tiles project in Substance Painter, the set-up is to just opt-in the UV Tiles (UDIMs) workflow and use your .FBX or Alembic mesh with UDIMs.
Just import a UDIM image sequence from your resource, just drag and drop it in the new fill layer, and each texture will automatically be assigned to its respective tile.
Importing UDIM – Image Sequence:
The UV Tiles workflow is new but designed to be familiar; making it easy for users to adapt to the updated version. For example, better control over bakes is achieved when choosing a texture set or UV Tile to bake.
Baking Map for UV Tiles (UDIM)
Users can use their favorite generators across UV Tiles with them behaving exactly as expected; apply the generator across UV tiles and see an entire asset get seamlessly shiny.
The UV Tile Mask allows the discard of a tile or more. Masking a UV Tile is also a great way to optimize workflow when working with a complex or large project. Also, use this feature when a UV Tile gets in the way of painting.
UV Tile Mask and Painting Across UV Tiles (UDIM)
Export your work
Exporting is simple with all export presets updated to make sure all textures will be named properly with the UDIM convention. Everything exported is ready to import in any renderer or engine that supports UDIMs, such as Arnold in Maya or the latest version of Unreal Engine 4.
Exporting Textures for UV Tile (UDIM) Projects