ANIMATION WORLD MAGAZINE - ISSUE 5.05 - AUGUST 2000
Let's Sketch on Location: The Thumbnail Sketch
by Glenn Vilppu
All drawings in this article are by and © Glenn Vilppu.
This is the second in a new series of bi-monthly articles about sketching on location. The articles are based on my Sketching on Location Manual. The manual was developed as a series of lessons that I use on my guided sketching tours of Europe, and that I use as material in my regular drawing classes. As such the lessons can be part of a regular course or can be used by individual students as a practical learning guide. If you have not seen the previous lesson starting in the June 2000 issue of Animation World Magazine, it is recommended that you do. The lessons are progressive and expand on basic ideas. It is suggested that you start from the beginning for a better understanding of my approach. If you really want to begin at the beginning start with the lessons based on the Vilppu Drawing Manual..
In the last lesson we used a point to point method of drawing. The main purpose was to reduce your subject to a series of two-dimensional observations starting from a single point. This lesson is similar; now the main thing is to be able to see your subject in simple two-dimensional shapes, only this time in the context of the total picture.
The first step is to decide the limits of your drawing; in this sense we are doing the exact opposite of the previous lesson. Instead of starting from a part and building outward, we are starting with the total and going to the parts.
There are many ways to establish a beginning context for your drawing; in other words, to set the outside limits or framework that you are going to be working within. Two right angle paper corners with a paper clip holding them together is a simple method. A small clear plastic rectangle also works well; likewise, putting up your hands with thumbs extended creates a frame. With practice you learn to establish your picture limits easily without any external guides.
Doing a series of simple "thumbnail sketches" to try out your ideas gives you the opportunity to see what your sketch will look like before committing a lot of effort. The thumbnail sketch also brings into play the idea of "drawing-as-thinking." You make choices and selections, not just copy an arbitrary view.
Start by making a frame out of the borders of your paper about 1 inch deep by 2 inches long. The proportions, of course, can be any you wish to make. Now in looking at your subject, select two or three simplified major lines in your subject. Ignore any detail and, as in Lesson One, pay particular attention to the basic angles and lengths of these elements. Look at the examples and notice that you can get a general sense of what the picture will look like, yet there is no detail. These thumbnail sketches can be done in any medium, from a carpenter's pencil to paint.
1 | 2 | 3 | 4
Note: Readers may contact any Animation World Magazine contributor by sending an e-mail to firstname.lastname@example.org.