The training program’s blended curriculum teaches early career coordinators and production assistants about roles in creative studios, production team expectations, the language of motion and post-production, and the skills needed to navigate the production process.
Category: Jobs & Recruiting
Since launching in 2021, the Toronto visual effects studio has seen its talent roster grow to include 35% women across all areas of production and creative leadership, providing rewarding career paths, creative project opportunities, remote work options, and flexible family support that have previously been anything but industry standard.
PPC funding for post increases from $25 million to $45 million and gets extended to 2034; cited studies show the program has contributed $156M to the state’s tax revenue.
From Marvel to Netflix, the studios behind a slew of series and films have both voluntarily and involuntarily halted filming as the strike hits its second week, with multiple studios threatening showrunners with salary cuts and potential legal action.
Plus: a big ol’ postscript on how the Writers Guild of America strike will inadvertently boost the utility and quality of ChatGPT.
The 2D animator discusses how she creates hand-drawn animation, shares a behind-the-scenes look at her short ‘Syrenka: Legend of the Warsaw Mermaid,’ and talks about the team of women she assembled to help bring her project to life.
25+ year industry veteran, the former President, VFX at MPC, joins the company’s visual effects division to support and expand production offerings across its growing TV business.
The 2-day event for VFX and animation professionals, running May 16-17 in Quebec, will feature panels, discussions, and presentations by industry leaders from Sony Pictures Imageworks, DNEG, Marvel Studios and DreamWorks Animation.
The Auckland-based art director and background supervisor discusses the challenges of finding freelance work and building a career in animation in NZ, and shares how he subsequently helped in MukPuddy animation studio’s evolution from a small group to a roster of over 50.
The Cal State LA alum’s credits include ‘Stranger Things,’ ‘The Amazing Spider-Man,’ and ‘The Hunger Games,’ among others.
With co-founders Lucy Ainsworth-Taylor and Angela Barson stepping down from day-to-day operations, the studio welcomes new board members Tracy McCreary, Henry Badgett, and Nic Birmingham.
Disney TV Animation’s SVP of Current Series Khaki Jones and VP of the Kids Unit Claire McCabe have been let go as part of a company-wide initiative to save $5.5 billion in costs.
Effort marks the first organizing campaign for The Animation Guild in a right-to-work state and TAG’s third outside L.A. County after successful unionization at Titmouse and Late Night Cartoons in New York.
Vancouver-based 2D animation director shares his journey from Lithuania to Israel and finally Vancouver in pursuit of an artistic career.
The industry veteran takes the reigns to optimize the VFX studio's proprietary toolsets including machine learning software and AI-driven creations.
Wētā FX ‘Avatar: The Way of Water’ panels added to a vast array of already confirmed programming for the upcoming 4-day hybrid event, running April 25-27 and online April 28 in Stuttgart.
The Italian animator, whose work includes title sequences for ‘Game of Thrones,’ ‘Amend,’ and ‘The Last of Us,’ shares her journey from freelance animator in Italy to creative director at Elastic in the U.S.
The director, filmmaker, and Bent Image Lab Studio founder shares everything about the stopmo animation technique he created and how it will continue to live on as a unique art form.
The studio co-founder has taken the reins from former president Hoshino Koji, who retired this week after alleging Suzuki misappropriated company funds.
The 4-day hybrid event, which runs April 25-27 and online April 28, revealed more on-site programming, including sustainability in media productions panel, VFX insights into HBO’s ‘The Last of Us,’ challenges of adapting literature into animation and games, and masterclasses with Ed Hooks and Craig Caldwell.
Annual computer graphics conference and exhibition comes to Sydney, Australia December 12-15; the event’s Computer Animation Festival celebrates the inspiring world of computer generated visuals.
Microverse Studios CEO and ‘mechanism of action’ animation producer shares how he discovered this niche field of animation, started his own company, and uses AI tools to create visuals for microscopic function animations.
The VIEW Conference is Italy's premiere international event on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX - coming to Turin October 15-20.
Scheduled for September 20–24, OIAF features screenings, virtual artist talks, workshops, and meetings with schools and recruiters; taking place during the festival TAC offers industry professionals a chance to connect.