Article Type: Interview
All Together Now: Terrence Masson and the Coming Age of Collaboration
Terrence Masson talks about preparing educators and students through a pioneering new approach to interdisciplinary collaboration.
Thought Leaders: Michael Mateas
Wwe talk to Michael Mateas, associate professor of computer science at University of California, Santa Cruz, about the intersection of artificial intelligence, art and design -- and its impact on the future of technology.
Nolan North – The Leading Man of Voice Over
The gaming industry is creating its own stars as they come even closer to motion pictures. Most notably known for his portrayal of Drake in the Uncharted franchise, North is the closest the gaming industry can come to a leading man. His resume is extensive having appeared in Batman: Arkham City as The Penguin, Assassin’s Creed as Desmond Miles, Prince Of Persia (as The Prince), & And Then There Were None as Patrick Narracott.
The Twisted Genius Behind Sterling Archer
Creator Adam Reed’s spy-spoof deftly brings together espionage, workplace drama, dirty sex and automatic weapons. And turtlenecks.
ILM’s Ben Snow Talks 'Pirates', Mermaids and 3D Pipeline
ILM visual effects supervisor Ben Snow shares his insights on turning sultry underwater vixens into vicious battling mermaids, all in stereoscopic 3-D
Fernando Trueba Talks 'Chico & Rita'
The acclaimed director of Belle Epoque tells us about his first foray into animation and this very adult Spanish Oscar contender.
Career Coach: 2012 Goal Post
Pamela Thompson talks with Garman Herigstad, FX Lead at Digital Domain, about setting goals for 2012.
John Knoll Talks 'Mission: Impossible - Ghost Protocol'
ILM's VFX vet tells us about returning to M:I and tackling Brad Bird's first foray into live action.
In Conversation with Georges Schwizgebel - Part 3
In this, the third of three articles on the work of Georges Schwizgel, we follow the production of Romance and examine Schwizgebel's unique way of visualizing his animated world.
The Devil in the Details: Technical Artist Julian Love on Diablo III Part 1
Lead technical artist Julian Love is a nine-year Blizzard veteran. He’s been working on Diablo III almost as long as fans have been waiting for the game. We spoke to Love about the long-gestating project, Blizzard’s approach to making games and the role of the technical artist in development.
Getting Acquainted With the 3D Game Generation
High-definition gaming is on the cusp of a visual evolution. The past year’s introduction and slow proliferation of 3D-enabled games, displays and laptops suggests that the next major frontier is on the horizon.
Tinkering with a Spy Classic
Framestore's Christian Kaestner debriefs us about the reworking of John Le Carre's Tinker Tailor Soldier Spy with director Tomas Alfredson.
Rubber Plants and Reptiles
There are films that have blitzed my senses into giddy, drunken stupors of delirium and bewilderment, riotous exhalings of creativity, desperation, and experimentation. Too often, these voices expire as rapidly as they respired, brief greetings before vanishing into the crowded darkness. One of the first animation films to short circuit me was Hilary by then Royal College of Art graduate, Anthony Hodgson.
In Conversation with Georges Schwizgebel - Part 2
In this, the second of a three part series on the work of Georges Schwizgebel, we look at his pre-production process.
Frenzer Foreman Animation Forum (podcast) x 26
Joel and Alan sit down with the very Linda Beck, newly inaugurated ASIFA East President, Animator, Producer, Actress, and Former Temp, to talk about those roles and birthing a human. Plus a BIG ANNOUNCEMENT, which, if you are reading this online, trumps it's impact: the new Frenzer Foreman Animation Forum website revealed at long last!
Todd Howard Talks Skyrim
Bethesda Softworks showcased the much-anticipated Elder Scrolls V: Skyrim at Gamescom 2011 this summer in Cologne, Germany, allowing fans to check out the successor to the award-winning blockbuster hit Oblivion. Bethesda Game Studios has been hard at work on this new role-playing game (RPG), developing a brand-new game engine -- the Creation Engine -- for the open-world experience.
'Batman: Year One' - From Comic to the Screen
Warner Bros. Animation director Sam Liu talks about the experience of bringing the seminal comic to the screen.
Thought Leaders: Kyle Orland
Innovation takes many forms within the gaming space, often beginning with insight and inspiration from a single person, be they a game developer, an engineer, a sociologist or anything else within the industry. That’s why we’re tracking down these thought leaders to give you a sneak peek of the digital arts future through their eyes. In this installment, we sit down with Kyle Orland, a games journalist who writes for Gamasutra. Orland gives his thoughts on the impact journalism will have on the future of gaming and the relationship between the two.