Director Peggy Holmes talks about the importance of family, the challenges of working with characters of wildly divergent sizes, and how her background in choreography helped her nail the physical nuances in Apple Original Films’ and Skydance Animation’s CG fantasy comedy ‘Luck,’ dropping August 5 on Apple TV+.
Article Type: Interview
Visualization supervisor Tefft Smith talks previs, techvis, and postvis on the production of Akiva Schaffer’s hybrid live-action/CG animated action-comedy, starring John Mulaney and Andy Samberg, now streaming on Disney+.
Production VFX supervisor and cat enthusiast Jake Morrison talks lighting breakthroughs, VR magic, how to differentiate your shadow creatures, and how to make a dumpling god – all in a day’s work on Marvel Studios’ fourth outing in the Norse god franchise, now playing in theaters.
The animation production company’s CEO and co-founder discusses the ‘Why now?’ and ‘What’s next?’ of the streaming giant’s surprise acquisition earlier this week of the studio he started more than 30 years ago.
The acclaimed creator of ‘Dexter’s Laboratory’ and ‘Samurai Jack’ reflects on the unique format and surprise success of ‘Genndy Tartakovsky's Primal,’ his Emmy Award-winning animated series about the friendship between a caveman and a T-Rex, whose second season debuts today on Adult Swim.
Creators Kelly Galuska and Andrew Goldberg share the joys of working on the ‘edgier and adultier’ ‘Big Mouth’ spin-off series, which premieres March 18 on Netflix.
In his just premiered 3D/CG short film, Brazilian animator Pedro Conti confronts his fears and celebrates his culture in the midst of a pandemic.
A new, high-energy season of DreamWorks Animation’s kids’ comedy about the hilarious misadventures of a twig, a pebble, a leaf, and a strawberry, living in the unkempt backyard of a trio of equally unkempt humans, premieres today on Hulu and Peacock.
The writer and director discusses his captivating tale of a cynical, all-powerful dragon joining forces with a humble Chinese student, and how an unforgiving budget and his own naiveté almost derailed him more than once.
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
The latest installment of Terry Ibele’s in-depth interview series with guests including JJ Villard, John Musker, Tina Nowracki, and Fred Seibert, who share their stories, insights, and career advice.
Production designer Kendal Cronkhite Shaindlin returns to lend her fuzzy sense of style to DreamWorks Animation’s charmingly frenetic ‘Trolls’ sequel.
With his sequel to DreamWorks Animation’s 2016 hit, ‘Trolls,’ releasing straight to digital home viewing this Friday, the director shares his thoughts on the joyful experience of creating six new musically-themed ‘lands’ of fuzzily immersive charm.
The Emmy-nominated ‘Family Guy’ executive producer returns for Season 3, delivering over 100 minutes of animation for the venerable, highly acclaimed science franchise, which debuts tonight on National Geographic.
Visual effects supervisor talks about his role leading the Weta Digital team on Disney and Marvel’s smash action-adventure hit.
DNEG visual effects producer discusses unique processing of never-before-seen NASA footage on Damien Chazelle’s Oscar-winning drama about Neil Armstrong’s legendary Moon walk.
Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.
Filmmaker discusses design and production on her thoughtful and provocative 2D animated short, and how she hopes audiences will respond to her self-described “ugly” style.
The noted researcher and consultant discusses various aspects of artificial intelligence, how the technology is being used in visual effects and the dangers of unchecked deployment.
Award-winning director discusses his semi-biographical animated feature about a family’s desperate struggle to reunite during the communist party’s 1975-1979 Cambodian reign of terror.
VFX supervisor discusses animation styles, production challenges and his efforts leading the visual effect team on Lord & Miller and Sony Pictures Animation’s Oscar-winning animated comic adventure.
Oscar-winning animator, author, teacher and historian discusses Disney effects guru’s ‘lost notebook,’ ‘Golden Age’ Disney animation legends and Winsor McCay’s pioneering dinosaur.
VFX supervisor on Disney and Marvel’s action-adventure hit discusses the complex digital character work used to create a young version of Agent Nick Fury.
Legendary artist shares concept design insights, George Lucas’ impact on his evolution as a designer, working through production design challenges and how he handles different opinions from strong creative voices on a film.