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Production Visual Effects Supervisor Frank Petzold talks about using in-camera effects wherever possible, eschewing loud and flashy CG sequences for more precise, realistic action centered around what’s captured on set, in Edward Berger’s harrowing and...
F is for Flake: The (Not So) Great Animation Robbery?
The indie animation community is confronted by scandal, of sorts, involving a short film, recently submitted to animation festivals, that appears to be a copy of a short made a decade ago.