Disney Television Animation continues their groundbreaking production work with just launched season of new short films based on their Emmy Award-nominated ‘Big Hero 6 The Series.’
Updated production renderer allows users to composite renders, incorporate light path expressions, and interactively relight scenes in the new V-Ray Frame Buffer.
Game and Unreal Engine giant announces new financing round that pegs value of company at $17.3 billion.
Submit your animated shorts, commercials, game cinematics, trailers, motion graphics, VFX sequences and reels now; if computers played a key role in production, CAF wants to see your work!
Entertainment company boosts subscriptions to over 235M across 100+ digital platforms, harnessing the increasing call for widely accessible kids’ content.
Platform hits new milestone as it expands brands to include Anime Digital Network, Anime on Demand, KAZÉ and Eye See Movies while extending reach with HBO MAX, Adult Swim, and TNT Germany distribution deals.
MIPCOM ONLINE+ will enable the international community to connect and share the MIPCOM experience, in Cannes or anywhere worldwide.
Derek Kolstad and Netflix are teaming up on new animated series based on the massively popular game first released in 2002.
To support surprise game launch, Studio MDHR and Stop Motion Department collaborate on creepy-cool trailer, inspired by the 1933 experimental animated short, ‘The Peanut Vendor.’
Studio uses popular preschool brand to promote literacy while helping kids and families adjust to life changes brought on by the COVID-19 pandemic.
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
New 3D paint tools optimize creative workflow allowing users to paint across UV Tiles, import UDIM images from existing sources and export easily to renderers or engines that supports UDIMs.
Comic-Con panel reveals four-season renewal for animated adventure series as well as expansion of IP universe with announcement of ‘Tales of Xadia,’ a role-playing game set within the animated series’ fantasy word.
The battle for the fate of existence begins in the final chapter of the eight-time Emmy Award-winning ‘Tales of Arcadia’ trilogy, debuting August 7 on Netflix.
HP, Intel and Movidiam’s #PowerYourBreakthrough is an artist-led initiative designed to inspire new and upcoming creative artists in the VFX and film industry.
Season 5 of the popular animated series kicks off with a musical special to help kids and their families address challenges and disappointments due to the COVID-19 pandemic.
Québec-based creative media company secures first commission from Radio Canada for original 2D animated series, ‘Dex and the Humanimals.’
Company’s free ‘Core’ platform for making, playing and sharing games encourages and supports a new generation of creators.
The first hybrid edition of Stuttgart International Festival of Animated Film will take place both onsite at various venues and feature an extensive oneline program.
The VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.
Scheduled for August 17 – August 28, the online event will include both on-demand presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
The iPi Soft founder and CEO discusses the current state of markerless motion capture animation technology, including real-time tracking and live streaming.
‘Assassins Creed’ and ‘Tom Clancy’s’ game franchise publisher announces a series of senior management resignations amidst CEO pledge for fundamental change in workplace culture.
With live-action productions on hold due to the pandemic, BRON expands with new division using Unreal Engine technology to transform digital content creation workflows and produce high-quality content faster.