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Freelance or Studio Work?

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Freelance or Studio Work?

So... I'm in the midst of feeling guilty that I haven't gotten a studio job, but loving that I'm working freelance. But after a year of graduating from my school, most of my classmates have gotten studio jobs and have done far better than I have. And not to mention, my parents view me as a failure for not getting a studio job... sooooo, what are people's thoughts and opinions on studio job opportunities and freelance work? I figured I should make a forum directed to people who have experience in both or either/or working fields. I hear freelancers get a bigger bad rap than studio workers.

And just a little Backstory: I'm a year out of graduating from school, 23, and do not have studio job experience nor an internship under my belt (which I think would be nice to experience at least once). If I were to send my resume to studios (which I have plenty), I'm sure many will see me as green as green bananas. 

Are you getting paying

Are you getting paying freelance gigs?  Are you getting paid, making money to support yourself?  

If so, then there's NO difference between a studio job.
Heck, professional freelancing shows that someone is smarter and more savvy than most because they have to handle all aspects of their business.  Not only getting the craft done for deadlines, but also handling things like accounts receivable etc.  How could that be viewed as failure???

I've been doing freelance for many years on studio projects, and have also worked in-studio numerous times.
 

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

Hi Julia, 

Hi Julia, 

Don't give up; sometimes it takes a lot of work to get your first Studio work, six months or a year.

Don't head site to ask your friends inside the industry to recommend you, even for a Runner or Internship position, and don't stop knocking the doors, 

We all been where you are, some of the animator have better luck, or better timing when they send their demo reel, so keep sending and animating at home to get better pieces, and remember to show your work to get feedback.

 Meanwhile, you can also freelance; there are a couple of marketplaces where you can sell your animations.

 Check www.flipbookmarket.com they accept 3d animation assets for games engine like Unity, Maya, or Max, Motion Builder, Daz, poser, 

Look at this http://www.flipbookmarket.com/become-a-vendor

3d animation shop : http://flipbookmarket.com/store

randomness