Hi all had a bunch of questions I've been trying to find answers to, by searching on google and such. I thought that some of the people here might be able to help me out.
I am currently a computer science student and want to go into the field of animation (most likely 3d animation though I could see myself doing any number of jobs in the field) I'm learning with blender so i can get the basics. I've noticed though, that most groups of people use many different programs to get their work done. For example there is Maya, Blender, 3dsmax, Poser, Anime Studio, flipbook, Nuke, Mudbox and many more. While I get that each has its own strengths and weaknesses, what should i be looking for as I learn what it is I want to do?
Another dumb sounding question what is workflow? It's a term that's thrown around a lot, but I can't really find a definition so I understand what it means when someone is talking about my workflow.
Do 2d and 3d animation have principles that carry over between the 2 categories? Also I'm planning on continuing my education in the computer sciences. Are these helpful/applicable to the field of animation? I've heard (can't remember where) that they are. Thus I'm taking this road so as to make sure that no matter which path I take, I will be prepared.
This is the last question. I'm trying to learn about animation, and I always hear about "make sure your weight feels realistic" or follow the principles of animation. where would you reccomend I learn about these things so I can implement them.
Thanks so much feel free to tell me if you feel that I'm not beginning in the right way or some such. I want to do this and am trying my best, but without anyone I know who's done this before, it's tough feeling it out on my own.