So I've been in the industry for about 4 years now and have just recently switched to another local studio that does animation for companies such as Hulu or Netflix.
Anyway when I was first offered the job it seemed pretty straight forward; employees are expected to work 50 hours a week and are given a flat rate for that time (so for example you would be paid 825 based on 50 hours). They went on to elaborate that you "wouldn't always" work those 50 hours, but that being said you would still be given that flat rate (so if you worked 40-45 hours, you would still recieve the full payment of 825 for that week). Any hours after 50 would be considered overtime.
After I accepted this job and started looking over my paychecks, things started getting kind of weird. The way they portrayed this position, it sounded like it was psuedo-salary, it turns out it was far from it.
It turns out that the "flat-rate" given (the 825 for example) is calculated based of 40 hours, plus 10 overtime (so that 825 calculates to 15/hr, 600 for 40 hours plus 225 overtime). HR also makes sure that we fill out our timesheets saying we work 10 hours a day, regardless of whether or not we actually work that amount. So in the long run almost everyone at the studio is labeled as "full-time freelance" and not "full-time salary".
Most people that work there are in their early 20's, generally right out of college, and the average rate for Tweening/Key Animators is anywhere from 700-900 a week. My question for you guys is if this kind of payment is common for most studios? This is a first for me and I am curious to know if anyone else has encountered places that work under these guidelines. It's worth noting that this studio is on the east coast, so there is no Guild branch here to ensure any sort of charter is being adhered to.