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Rendercore Now Supports C4D 12, V-Ray Standalone, & V-Ray for Maya SP1!

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Rendercore Now Supports C4D 12, V-Ray Standalone, & V-Ray for Maya SP1!

Rendercore Now Supports Cinema4D 12!

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[*]Rendercore provides flexible pricing options, your C4D 12 projects rendered within your budget. We offer free registration and free testing, so that our users will be able to choose the best pricing option that suits your needs.
[*]We also continue to support older versions of Cinema 4D 10.5, 11.0, and 11.5. Both 32-bit and 64-bit verions are supported.
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Rendercore Now Supports V-Ray Standalone!

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[*]Rendercore now supports V-Ray Standalone, and now our users can manage their jobs with our 24/7 fully automated cloud computing job management system.
[*]Our users will be able to submit, monitor, and download their frames all through our website. Both 32-bit and 64-bit verions are supported.
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Rendercore Now Supports of V-Ray for Maya SP1!

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[*]Rendercore is now 1st fully authorized V-Ray renderfarm in the United States and our farm is fully updated to support V-Ray for Maya SP1. Our users will be able to take full advantage of our new Xeon Dual-Quad 3.0Ghz with 16GB RAM processors and will be able to complete their jobs in a cost effective manner.
[*]With the support of V-Ray for Maya SP1, there are several versions of V-Ray for Maya on our render farm that are supported, such as Maya 2008, 2009, 2010 and 2011. We support both 32-bit and 64-bit versions.
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About Rendercore
Founded in Hollywood in 2002, Rendercore offers on-demand, remote rendering services and solutions for the customers from such diversified industries as entertainment, architectural, engineering and industrial design who demand huge computing resources. With over 3Tera Hz computing power, a cutting edge super-computing infrastructure and the industry's first remote rendering software, Rendercore's render farm provides instant on, outsource rendering capacity for users of Maya,3ds Max, Cinema 4D, Lightwave, XSI, V-Ray for Maya, V-Ray for 3ds Max, V-Ray Standalone, V-Ray for C4D, and Brazil.

Rendercore's location in downtown Los Angeles is right on the Internet's backbone and has bandwidth connectivity of OC12, enabling clients around the world to work as transparently and effectively half way around the world as they do using internal render engines within their facility.

For more information, please visit:http://www.rendercore.com