Search form

In trying to improve the quality of my animation...

5 posts / 0 new
Last post
In trying to improve the quality of my animation...

Okay, this is a full pass at a walk cycle I've done in Flash (using a mouse, not a stylus and tablet). I need all the opinions I can get on it.

http://youtube.com/watch?v=EXqDjimgizI

I'm planning to do a library of walk cycles in order to improve my animation. I'm usually far too mechanical. I need to be 'inventing'...hopefully this cycle was a good start.

Kaidonni's picture
Get to know me more through my blog at http://kaidonni.animationblogspot.com/! :cool:

Get to know me more through my blog at http://kaidonni.animationblogspot.com/! :cool:

The main thing that I notice is that his arms seem a bit too short.

Pat Hacker, Visit Scooter's World.

I altered the arms in the following version:

http://youtube.com/watch?v=ENoGVoiCjo4

Get to know me more through my blog at http://kaidonni.animationblogspot.com/! :cool:

Nice little walk cycle Kaidonni. Thats the best way to get better at animation, just keep doing it and trying different things. That way you find out what works and what doesn't.

So what kind of walk is your character doing?

Aloha,
the Ape

...we must all face a choice, between what is right... and what is easy."

Well, I was just loosening up with this one. Paid attention to how Richard Williams broke down a normal walk cycle (my arms are so not at their widest on the down position :p).

Looked some at how he exaggerated the down position, etc, and just did this cycle. I just used the transform tool to fix the size of the arms.

This guy has a spring in his step. He's rather jovial.

The head almost looks wrong at times, but at other times it looks right. Of course, the steps being on 12's means it happens rather fast (and no one realistically could move like that...not unless they had the emergency services number ready to be dialled).

I'm thinking the next cycle should be slower, perhaps 16's or 32's.

The only planning I did for this one cycle were some thumbnails, just stick figures. I only did that for the legs, even. Just as a reference point, not set in stone. What I came out with is rather different to anything I've done before. Partly because of Flash (I can be rather precious about drawing a line right, so Flash gives me an excuse to shove that part of my internal editor into a dank, dark pit so I can have real room for improvement). I might keep using Flash...realise that I can get my characters still to twist as if I'd drawn it via hand, just it'd be more stylised and I'd be somewhat less precious and work faster.

Get to know me more through my blog at http://kaidonni.animationblogspot.com/! :cool: