Im not sure this is the right place for this, but if its not I guess it will be moved.
So here goes,
Im having a bit of a dilema at work on a number of things and wanted to seek some fellow animators advice.
Firstly Heal Lock (reverse foot ) versus Toe lock.
From my experience you can either drive your characters legs from the heal or the toe, but not both. I have seen reverse foot set ups that claim to be able to do both, but usualy when you rotate the leg from the toe, in the Y axis (or horizontal plane) it renders the heal lock in acurate because the heal is no longer situated above its control.
Because of this for me it comes down to a dissision to drive from either the heal or the toe. I find that it is more natural to drive from the toe so my rigs allways have a toe lock rather than a heal lock. I wanted to know what other animators prefered.
Also when it comes to controls being automated, such as a foot roll, or the automation of hip roll. I would like opinions on this. I think that having such features in place simply takes control away from the animator, and as such is a negative development.
We are currently developing a rig which tries to balance it self by altering its pelvis position depending on where its legs are. I have to admitt I am praying that I can turn the stupid thing off.
I would be gratefull for your feed back
thanks in advance