Search form


8 posts / 0 new
Last post

hi i was thinking about buying animation master for my 14th birthday.I dont have alot of money. animation master seems to be the cheepest program with the best quality.not much people had herd of it but if any one can tell me if it is any good that would be great. :eek:


Its a great way to get going. Some houses use it professionally but not many. The main quirks you'll have to get used to (or rather - the difference between most other programs) is that Hash uses nurb surfaces rather than polygon surfaces. This means modeling and surfacing skills won't transfer all too well should you move on to other programs at a later date.
That said, it has some of the best animation tools regardless of price. Check some forums, do some searches. There was a shake-up a few years back, where many users left because of a buggy version and service issues, but I think its rocking along once more.

can you still get the same graphic quality as like maya and the rest of the majoir programs.

Check out "Alien Song" by Victor Navone here:

He used Hash for that short. He is now animating at PIXAR as well as a mentor at Animation Mentor. Also check out his site:
He has a couple of pages on how made the "Alien Song" short.

the Ape

...we must all face a choice, between what is right... and what is easy."

about animation master

i am pula from india i want to buy animation master how much it cost and how to approach for that

can any body guid me please

thank you


Hi Pula, try typing in "Animation Master" into a search engine and see what you get.

the Ape

...we must all face a choice, between what is right... and what is easy."

I'm an A:M user, so I'll chime in. First of all it's not nurbs - it's patch/spline based. It's probably really similar but not quite the same. (I'm sure Martin Hash would object to it be calling nurbs, but I digress).

AM is a good place to start for a beginner, but it does depend on what your long term goals are. It's a fun program to get up and running with and there is a really helpful and friendly community built around the product. In fact, right now they are working on an independent feature film:

So once you got up and running, you could conceiveably work on a feature film. If I had the time myself, I would be working on it :/

Anyway, it is very much geared toward character animation. The tools are wonderful though. I would say it took me a couple weeks to get up and running where I felt comfortable working in it, and maybe 3 months to where I felt like I had mastered the basics and I could begin exploring deeper things. You can really do a lot of sophisticated things with AM, but it doesn't get in the way - it's there when you need it.

I did a short mini movie last year, you can see it here as an example of something that can be done fairly quickly (This took me like 2 months to do in my spare time)

I've played around with Maya and I can tell you that in some ways using patches is much more intuitive, but it's really two different ways to think of things. The AM interface is much easier to grasp and take hold of so you can get working.

In the end, it doesn't quite matter what tool you use if you can really animate - you'll get work. Victor Navone is a great example (Now at Pixar) who started with AM. There are quite a few industry animators who still use AM for their personal work because they like it so much, and that says something.

Hope this helps!


I have been a Hash (Animation Master) user of 7 years. Its a great little program. Ever hear the saying "big things come in small packages"? Well that saying holds true for this program.

Its very inexpensive for an animation program. The thing that sets A:M apart from any other progam is the community. They have forums, seasonal contests, an instant messaging program built right into the program. This way if your stuck you can just IM someone and theyll help you out.

Victor Navone really helped put A:M on the map. Check out a guy named Jeff Lew. He created Killer Bean and an animation dvd, which is amazing.

Hope this helped.