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Do your school use a rubrick system for grading?

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Do your school use a rubrick system for grading?

Hello.

I just was curious as to how many college programs use a rubrick system for grading.

How do you break it down?

I use a percentage breakdown as in:

Character Design:
15%- Presentation
40%- Draftsmanship (how well it is drawn)
25%- Character Design (design of characters, structure of character, simplifying the character)
20%- Design Factors (symmetry vs asymmetry, design of forms and shapes, pos/negative areas, straights vs. curves, other design elements)

This isn't a rubrick but reflects my approach...

What do you use and what do you think of rubricks?

Thanks.

Larry L.'s picture
Larry web site http://tooninst[URL=http://tooninstitute.awn.com]itute.awn.com [/URL]blog: [U]http://www.awm.com/blogs/always-animated [/U] email: larry.lauria@gmail.com

We kind of use the same system but we might break a project down into the model, lighting and animation with animation always being the vast majority of that breakdown. From there I would take away points for not meeting deadlines to come up with the final grade.

I just have a hard time breaking the grade down into smaller sub-sections. For me it what is my initial impression when I look at the finished piece and how impressive is it. If any of your sub-sections weren't up to par it wouldn't be that impressive and the grade would be lower.

I have no problem telling a student why I felt they deserved any grade I give them but I don't like having to justify it with a percentage when I hand out the grade. Even when I did do it with more of a rubrick I found myself fudging the numbers to make sure I got the grade I wanted so what was the point.

ed

Department of Computer Animation
Ringling College of Art and Design
Sarasota Florida

I find the laid out percentages useful, and their largest value (imo) is when you lay them out in advance for the students. Not coincidentally, I try to make them line-up fairly well with production landmarks: ie. the story-marks are tied to the storyboard/animatic, art direction with mood boards, character design with a turnaround, etc.
I'm starting now at a school with much less structure than I'm used to, so we'll see how that goes.

I agree with you Ed

Hello.

Thanks for the comments...

I agree with you Ed. That artistic impression is the the most important element. You can dig deep and qualify it- but somehow that seems overdone.

I find TOO MANY STUDENTS are concerned only with grades and not learning.

Thanks.