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Who's # 1 in Animation

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Who's # 1 in Animation

From a wire services report:

The three day Changsha Cartton Art Festival 2005 came to a successful conclusion yesterday in Changsha, Hunan Province. The festival attracted internationaland domestic cartoon organizations, and resulted in the signing of agreements and contracts wortj 2.93 billion yuan.

Also called China's "cartoon center," Changsha's municipal officials said this festival is part of the city's efforts to promote China's cartoon industry and to develop Changsha into the country's largest cartoon production base.
Thirteen local cartoon corporations and 40 foreign companies have signed cooperation contracts worth 561 million yuan, and agreements of intent valued at 2.37 billion yuan. These agreements involve every phase of the cartoon chain including production and publication, and related fields such as software, cartoon imaging products, music and videos, comic books, mobile phone animations, video games and cartoon talents.

Sunchime Cartoon Group signed a 100-million-yuan contract with international corporation Autodesk. According to Zeng Qiyou, the head of Autodesk China Branch, this cooperation would promote world-class 3D software designing, purchasing and talents training.

Zeng said: "We hope this cooperation with Sunchime revolutionizes China's animation industry, and makes it to the world."

The Changsha Cartoon Art Festival 2005 opened on November 5. More than 100 international and domestic cartoon celebrities made an appearance at the festival including "Mickey Mouse," "Donald Duck," "Ultra Man," "Blue Cat" and "BangBang."

A part of the festival included an exposition at the 24,000-square-kilometer Changsha International Exposition Center. Nearly 30 cartoon organizations, companies, media, publishing groups, magazines, websites, education institutes, investment agencies from France, Canada, the US, South Korea, Germany and Greece participated in the expo.

Also held during the festival was the 4th China Cartoon Industry Forum, the focus of which was China's mobile phone cartoon and animation market.

"One exciting device that holds great potential for animation in China and around the world is the mobile phone," Sander K. Johnson, president of International Television for Asia (ITA), said during the forum.

ITA signed an agreement with the Beijing China Cartoon Media Group Co Ltd (BCCM) to deliver cartoons, games, screen savers and other content to China Mobile earlier this year. Some well-known American cartoon classics such as Superman, Betty Boop, Casper the Friendly Ghost and Felix the Cat will soon be shot to China's mobile phone screens, Johnson said.

By the end of September, China had 377 million mobile phone subscribers, or an average of 29 mobile phones per 100 people, and the number is still growing.

Changsha currently houses 18 institutions specializing in research and development, production, publishing, distribution, education and media promotion of cartoons, and 1,642 design personnel. The city collectively produces 15,000 minutes of animation cartoon, and 120,000 minutes of designs worth 1.3 billion yuan per year.

China's animation products count for a third of the world's total. Japan is the No.1 cartoon production country in the world, selling US$9 billion worth of products annually.

Also called China's "cartoon center," Changsha's municipal officials said this festival is part of the city's efforts to promote China's cartoon industry and to develop Changsha into the country's largest cartoon production base.

Thirteen local cartoon corporations and 40 foreign companies have signed cooperation contracts worth 561 million yuan, and agreements of intent valued at 2.37 billion yuan. These agreements involve every phase of the cartoon chain including production and publication, and related fields such as software, cartoon imaging products, music and videos, comic books, mobile phone animations, video games and cartoon talents.

Sunchime Cartoon Group signed a 100-million-yuan contract with international corporation Autodesk. According to Zeng Qiyou, the head of Autodesk China Branch, this cooperation would promote world-class 3D software designing, purchasing and talents training.

Zeng said: "We hope this cooperation with Sunchime revolutionizes China's animation industry, and makes it to the world."

The Changsha Cartoon Art Festival 2005 opened on November 5. More than 100 international and domestic cartoon celebrities made an appearance at the festival including "Mickey Mouse," "Donald Duck," "Ultra Man," "Blue Cat" and "BangBang."

A part of the festival included an exposition at the 24,000-square-kilometer Changsha International Exposition Center. Nearly 30 cartoon organizations, companies, media, publishing groups, magazines, websites, education institutes, investment agencies from France, Canada, the US, South Korea, Germany and Greece participated in the expo.

Also held during the festival was the 4th China Cartoon Industry Forum, the focus of which was China's mobile phone cartoon and animation market.

"One exciting device that holds great potential for animation in China and around the world is the mobile phone," Sander K. Johnson, president of International Television for Asia (ITA), said during the forum.

ITA signed an agreement with the Beijing China Cartoon Media Group Co Ltd (BCCM) to deliver cartoons, games, screen savers and other content to China Mobile earlier this year. Some well-known American cartoon classics such as Superman, Betty Boop, Casper the Friendly Ghost and Felix the Cat will soon be shot to China's mobile phone screens, Johnson said.

By the end of September, China had 377 million mobile phone subscribers, or an average of 29 mobile phones per 100 people, and the number is still growing.

Changsha currently houses 18 institutions specializing in research and development, production, publishing, distribution, education and media promotion of cartoons, and 1,642 design personnel. The city collectively produces 15,000 minutes of animation cartoon, and 120,000 minutes of designs worth 1.3 billion yuan per year.

China's animation products count for a third of the world's total. Japan is the No.1 cartoon production country in the world, selling US$9 billion worth of products annually.

Larry L.'s picture
Larry web site http://tooninst[URL=http://tooninstitute.awn.com]itute.awn.com [/URL]blog: [U]http://www.awm.com/blogs/always-animated [/U] email: larry.lauria@gmail.com

Interesting read man... thanks!

man if a few of those studio people spoke english i could actually work out some business with them. ive tried getting in touch with some but in a few cases i couldnt even go beyond the mandarin web pages

Animation Coproduction with China

[B][FONT=Garamond]Visionary Entertainment (New York. China) Profile

Having access to vast production resources of China, V.E. offers animation budgeting and production services to clients who are interested in conducting production activities in China. These work usually involve labor intensive animation and rendering, and ranges from short animated films to pure animated 2D and 3D television series, from DVD originals to comic book adaptations, and from award winning commercials to one year long haul of complicated animation part of world-renowned video games. With the rising cost of labor in the U.S., China is gradually replacing South Korea, Taiwan and Philipines to become one of the production centers of world animation.

In observance of recent supportive governmental initiatives, V.E. will expand co-productions with overseas studios with the resulting possible placement of coproductions on China's top network TV in the effort of tapping into the world's largest conusmer market.

V.E. would be glad to discuss collaboration opportunities with interested animation production companies, program developers, broadcasting and cable networks, distributors, etc. worldwide to bring the best Chinese animation to world cinema and screen at a very competitive cost.

Either planning co-production with China, or simply outsourcing your project to leading Chinese animation studios, clients are welcome to contact V.E. regarding your special needs. V.E. will be able to deliver a cost evaluation and production schedule layout to you, after carefully reviewing your production needs.

V.E. sincerely appreciates your business with us!

Please forward all inquiries to:

Chris Maxon
Visionary Entertainment
New York. Beijing
VisionaryEntertainment@yahoo.com

Someone has a webcrawler. :p
Maybe I should not post this, if I ever wont to do business with anyone. :D

Oh Lord

From a wire services report:

The three day Changsha Cartton Art Festival 2005 came to a successful conclusion yesterday in Changsha, Hunan Province. The festival attracted internationaland domestic cartoon organizations, and resulted in the signing of agreements and contracts wortj 2.93 billion yuan.

Also called China's "cartoon center," Changsha's municipal officials said this festival is part of the city's efforts to promote China's cartoon industry and to develop Changsha into the country's largest cartoon production base.
Thirteen local cartoon corporations and 40 foreign companies have signed cooperation contracts worth 561 million yuan, and agreements of intent valued at 2.37 billion yuan. These agreements involve every phase of the cartoon chain including production and publication, and related fields such as software, cartoon imaging products, music and videos, comic books, mobile phone animations, video games and cartoon talents.

Sunchime Cartoon Group signed a 100-million-yuan contract with international corporation Autodesk. According to Zeng Qiyou, the head of Autodesk China Branch, this cooperation would promote world-class 3D software designing, purchasing and talents training.

Zeng said: "We hope this cooperation with Sunchime revolutionizes China's animation industry, and makes it to the world."

The Changsha Cartoon Art Festival 2005 opened on November 5. More than 100 international and domestic cartoon celebrities made an appearance at the festival including "Mickey Mouse," "Donald Duck," "Ultra Man," "Blue Cat" and "BangBang."

A part of the festival included an exposition at the 24,000-square-kilometer Changsha International Exposition Center. Nearly 30 cartoon organizations, companies, media, publishing groups, magazines, websites, education institutes, investment agencies from France, Canada, the US, South Korea, Germany and Greece participated in the expo.

Also held during the festival was the 4th China Cartoon Industry Forum, the focus of which was China's mobile phone cartoon and animation market.

"One exciting device that holds great potential for animation in China and around the world is the mobile phone," Sander K. Johnson, president of International Television for Asia (ITA), said during the forum.

ITA signed an agreement with the Beijing China Cartoon Media Group Co Ltd (BCCM) to deliver cartoons, games, screen savers and other content to China Mobile earlier this year. Some well-known American cartoon classics such as Superman, Betty Boop, Casper the Friendly Ghost and Felix the Cat will soon be shot to China's mobile phone screens, Johnson said.

By the end of September, China had 377 million mobile phone subscribers, or an average of 29 mobile phones per 100 people, and the number is still growing.

Changsha currently houses 18 institutions specializing in research and development, production, publishing, distribution, education and media promotion of cartoons, and 1,642 design personnel. The city collectively produces 15,000 minutes of animation cartoon, and 120,000 minutes of designs worth 1.3 billion yuan per year.

China's animation products count for a third of the world's total. Japan is the No.1 cartoon production country in the world, selling US$9 billion worth of products annually.

Also called China's "cartoon center," Changsha's municipal officials said this festival is part of the city's efforts to promote China's cartoon industry and to develop Changsha into the country's largest cartoon production base.

Thirteen local cartoon corporations and 40 foreign companies have signed cooperation contracts worth 561 million yuan, and agreements of intent valued at 2.37 billion yuan. These agreements involve every phase of the cartoon chain including production and publication, and related fields such as software, cartoon imaging products, music and videos, comic books, mobile phone animations, video games and cartoon talents.

Sunchime Cartoon Group signed a 100-million-yuan contract with international corporation Autodesk. According to Zeng Qiyou, the head of Autodesk China Branch, this cooperation would promote world-class 3D software designing, purchasing and talents training.

Zeng said: "We hope this cooperation with Sunchime revolutionizes China's animation industry, and makes it to the world."

The Changsha Cartoon Art Festival 2005 opened on November 5. More than 100 international and domestic cartoon celebrities made an appearance at the festival including "Mickey Mouse," "Donald Duck," "Ultra Man," "Blue Cat" and "BangBang."

A part of the festival included an exposition at the 24,000-square-kilometer Changsha International Exposition Center. Nearly 30 cartoon organizations, companies, media, publishing groups, magazines, websites, education institutes, investment agencies from France, Canada, the US, South Korea, Germany and Greece participated in the expo.

Also held during the festival was the 4th China Cartoon Industry Forum, the focus of which was China's mobile phone cartoon and animation market.

"One exciting device that holds great potential for animation in China and around the world is the mobile phone," Sander K. Johnson, president of International Television for Asia (ITA), said during the forum.

ITA signed an agreement with the Beijing China Cartoon Media Group Co Ltd (BCCM) to deliver cartoons, games, screen savers and other content to China Mobile earlier this year. Some well-known American cartoon classics such as Superman, Betty Boop, Casper the Friendly Ghost and Felix the Cat will soon be shot to China's mobile phone screens, Johnson said.

By the end of September, China had 377 million mobile phone subscribers, or an average of 29 mobile phones per 100 people, and the number is still growing.

Changsha currently houses 18 institutions specializing in research and development, production, publishing, distribution, education and media promotion of cartoons, and 1,642 design personnel. The city collectively produces 15,000 minutes of animation cartoon, and 120,000 minutes of designs worth 1.3 billion yuan per year.

China's animation products count for a third of the world's total. Japan is the No.1 cartoon production country in the world, selling US$9 billion worth of products annually.

Lord child, you can give any priest competition :eek:
But I do admire the way you support all your claims with long......long......long.....long....long logical facts, excellent work!!!!!! :D

He who seeks the truth, must first empty his heart of a false pursuit.

Diemeras Dark Angel

Lord child, you can give any priest competition :eek:
But I do admire the way you support all your claims with long......long......long.....long....long logical facts, excellent work!!!!!! :D

Lord, child, nice way to copy and paste an article.
I sure admire his command of control-V.

This is sort of a sequel to my "Communism Works!" thread from a year ago.
http://forums.awn.com/showthread.php?t=1511

China Hurries to Animate Its Film Industry



A still from "Through the Moebius Strip," an animated movie to open next year that was produced in Shenzhen as part of China's attempt to become a major center of film animation.

By HOWARD W. FRENCH

Published: December 1, 2004

SHENZHEN, China - Seen from outside, there is nary a hint of the Magic Kingdom about this ambitious young animation studio nestled amid magnolias and palms on the campus of Shenzhen University.

A glimpse inside one specially secured building, accessible only with a smart ID card that one swipes through a reader to gain entry and move about inside, soon gives up the game. The first clues are the Hollywood posters that hang from nearly every wall: "Star Wars," "Godzilla," "The Lost World," "The Matrix," "End of Days." Down one hallway, heavily air-conditioned computer rooms hum with the kind of processing power one might find in a high-tech laboratory. The giveaway is the army of artist-students slouched over their flat-screen monitors in one dimly lighted production room after another, drawing thousands of pictures for feature-length films.

Early next year, Global Digital Creations Holdings, a fledgling animation studio that has mostly labored in anonymity, is aiming for the big time with the worldwide release of its first 3-D feature film, "Thru the Moebius Strip," a science-fiction adventure about a determined boy's time travel to another galaxy to rescue his stranded father.

France's most famous comics artist, Jean Giraud, whose nom de plume is Moebius, came up with the story, which draws on elements of Jack and the Beanstalk and the breadth of science-fiction history from Jules Verne to "The Matrix," and joined with G.D.C. to develop it. Moebius, who broke new ground in comics art in the 70's with his magazine Métal Hurlant, the precursor to the American publication Heavy Metal, had worked on effects-heavy films like "Tron," "Alien," "The Abyss" and "The Fifth Element." Frank Foster, former vice president for multimedia at Sony Pictures Imageworks, is also on board as one of the producers, and Glenn Chaika, who was an effects animator on "The Little Mermaid" and directed "Tom Thumb and Thumbelina," is the director. Dazzling color, three-dimensional imagery and fast-paced drama were on display during a recent screening of several minutes of film at the studio here in what was a mere fishing village on the edge of Hong Kong as recently as 1979. It has since grown into one of China's biggest, richest and most modern cities, the hottest hot spot of Chinese capitalism.

In manufacturing, this country already rules the textile world, the production of computer parts and countless other items that Americans all but take for granted. Now, with the sophisticated images coming out of this studio, China seems to be serving notice to the Disneys and Pixars of the world that its day is arriving in the lucrative business of 3-D computer animation.

But G.D.C. executives, who have invested heavily in computer animation, a business notoriously difficult to crack, say that no matter how the global market treats their first feature-length foray into 3-D computer animation, commercial success is not the most important thing.

"This film is more of a calling card for us," said Anthony Neoh, the Hong Kong-based chairman of the company. "Our goal, within 5 to 10 years, is to be much less involved in the production side, and much more on the creative side, in order to really get this industry off the ground in China."

Low costs almost guarantee the Chinese a major impact. "Thru the Moebius Strip," for example, required a mere $20 million to make, according to Ellen Xu, a studio manager, and much of that cost included the creation of a studio from scratch. By comparison, she said, Pixar's films cost an average of $80 million to make, while "Final Fantasy," which was a major disappointment at the box office, cost a reported $120 million.

China is far from alone among fast-developing nations eager to pursue a piece of the lucrative animated film business by marrying their mastery of advanced computer technology with low labor costs. Taiwan, South Korea and the Philippines have been ramping up animation production for several years, while many experts consider India to be the biggest recent comer in the field.

"I have no doubt that the technical skills in China are beginning to rival those of Hollywood or Europe," said John Lent, a professor of communications at Temple University, the editor of the International Journal of Comic Art and the author of "Animation in Asia and the Pacific." But he added: "One of the problems I hear coming out of China and many other places in the Far East is the storytelling. Zhang Yimou, the director of "Hero" said himself that when they have a good story they want to make a motion picture out of it, not an animated film.

Chinese investors in the new movie studios exude confidence about their chances, as the animation industry braces for its global takeoff.

"India has had continuous cultural development, while we, because of the Cultural Revolution, have had interrupted development, and are therefore much more open to what is happening in the world," said Mr. Neoh, who shares senior managerial duties of G.D.C. with his brother, Raymond.

"If a film doesn't have song and dance, it isn't an Indian film," he said. "We are making films with international appeal. They may not have been very good so far, but very soon you'll be surprised."

Yet for all of the disruption of the Cultural Revolution, which plunged this country into severe political turmoil and international isolation from 1966 to 1976, China is not so much coming from way behind in the animation business as it is reviving a long vibrant tradition.

Since the 1920's Shanghai has been the center of the country's animation business, and in a nod to that tradition, even G.D.C. is planning to relocate there. The industry was pioneered by the Wan brothers (Laiming and Guchan), followers of the Disney school, whose 1941 film, "Tie Shan Gong Zhu" ("Princess Iron Fan" ) was reputedly the first feature-length animated movie made in Asia.

The business industrialized in the 1950's, centered around the state-owned Shanghai Animation Film Studio, which became renowned for its artists, but suffered badly along with the rest of the sector during the Cultural Revolution. "Before 1993, whatever you made was decided by Beijing," said Jin Guoping, the Shanghai studio's director. "The government decided how much product you would make and how much income you would have. They didn't involve themselves too much in content, though, because animation was basically for children then and the government didn't feel so concerned." By the late 1980's perhaps as much as 90 percent of America's Saturday morning cartoon fare came from Asia, with China capturing a sizable piece of that technologically rudimentary market.

Today, like its private competitor, G.D.C., the Shanghai Animation Film Studio has moved considerably upscale from simple cartoons, and is developing full-length features that its leaders hopes will travel and sell well overseas.

A brochure for one such film due out next year, "Pursuit," an adventure set in the grasslands of Mongolia, reads: "Think 'Braveheart,' 'High Noon,' 'Crouching Tiger.' "

Mr. Jin, the studio's director, speaks not of conquering the American market but of first building strong franchises in Asia and then Europe. "Chinese animation has not become strong enough to block out foreign competition yet, but in the future it will basically be the consumer who decides," he said. "I am very confident that at the level of art and design quality, our films have reached the international level. Time will tell whether our storytelling will appeal to a Western audience."

Lord, child, nice way to copy and paste an article.
I sure admire his command of control-V.

This is sort of a sequel to my "Communism Works!" thread from a year ago.
http://forums.awn.com/showthread.php?t=1511
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I....don't get it, but if you mean bad, HOW DARE YOU!!!!!!!
iF NOT.... :D

He who seeks the truth, must first empty his heart of a false pursuit.

Diemeras Dark Angel