I'm approached by someone to do the graphics for a videogame. I'm working part-time @ a clothing store for income (student) so I'm excited for the oppurtunity. He offers to pay me what I would earn in a month of working at Roots in exchange for the graphics. Also, I will be getting royalties on the game as an incentive to do my best work. I quit the job and jumped headlong into the pixel art job. I'll be honest...I'm getting paid $1000(canadian) for this project which equals to 20hrs a week working @ Roots.
However...it is no longer pixel art. It is Pixel art(about 15 different sprites w/ minor animation)+ backgrounds(3 levels x 3imgs each) + cut scenes(12) + story/character creation+ a logo for the "company". For $1000 + royalities...just how much should I be asking for? This is a small project...just me and the programmer(the whole game is a pet project of his). I don't think either of us realize how much compensation I should be getting.
I've talked to him and we've simpliefied the game somewhat to make it more managable in this month and a half period. I should have set a more detailed contract covering what I was responsible for. I should have also figured out how to estimate the amount of time this project would take. When we were organizing the stages of development I should have divided the pixel work from the illustration work because learning two new programs at once is harder than one at a time. Now my schoolwork is suffering, my bed is suffering(It misses me!), and I know it's all my own fault and I consider it a lesson well learned. Students! Be patient and wait until you graduate.
I'm haing a good time and consider it the job worth the stress but I'm not sure if I'm being underpaid. Even considering that I'm still a rookie. Can any professionals give me advice on a ball park figure for basically making a game from the ground up?