SIGGRAPH Asia 2010 will be held from December 15 to 18 at the Coex Convention and Exhibition Center in Seoul Korea.
This is the third edition of SIGGRAPH Asia, following its debut in Singapore in 2008 and a successful show in Japan in 2009. Having staged SIGGRAPH in North America for 37 years, the
Association of Computing Machinery (ACM) presented SIGGRAPH Asia to bring digital innovations from around the globe to the region, while tapping into its vibrant and emerging digital media landscape.
Over four days, the computer graphics and interactive techniques communities in Korea and the world over will be able to discuss and view the best innovation, ideas and inventions. These are brought to audiences through much-anticipated programs such as:
Computer Animation Festival
The Computer Animation Festival, a traditional highlight at SIGGRAPH Asia, will feature exceptional works in visual effects and computer animation from around the world. The Computer Animation Festival is presented through two screenings:
- Electronic Theater presents carefully selected pieces of the latest innovations in digital animation. The pieces presented represent the best that animation and visual effects have to offer, having been selected by an international jury made up of renowned digital animation experts, leading visual effects producers and top professionals in the industry.
- Animation Theater presents viewers with a digital feast of short stories that capture the flavour of the world of animation and visual effects. Works in the animation theatre is also hand-picked by the Computer Animation Festival’s international jury.
A respected benchmark in the industry, the Computer Animation Festival will name the Best of Show and Jury Awards from among the selected pieces. Notable works will also be specially invited to be included in Computer Animation Festival. Panel discussions and talks on selected pieces will also be conducted, to further enhance the insights gained from the screenings.
Another highly sought-after program at SIGGRAPH Asia, the Courses program aims to support and enhance the development of skills and knowledge among the computer graphics and interactive techniques talent pool.
Through the high quality and carefully selected sessions, participants can keep updated on the latest technology and techniques in animation, computer-human interaction, entertainment, mobile computing, robotics and scientific visualization.
SIGGRAPH Asia 2010 also will also include an enhanced line-up of courses on games and stereoscopic 3D, as well as topics that cater to the digital graphics community in Asia.
Aimed at both young talents and experienced industry professionals, the comprehensive array of topics will be presented by instructors comprising academics and professionals from universities, production houses, research institutes and other notable organisations. Selected sessions will also be presented in Korean, to allow for a more focussed discussion among the local community.
The Technical Papers program is where cutting-edge, peer reviewed research will be presented and discussed. Carefully selected from hundreds of submissions worldwide, the Technical Papers presented at SIGGRAPH Asia are among the most respected and innovative ideas and breakthrough concepts in the industry.
Topics discussed will span the entire spectrum of computer graphics and interactive techniques from animation, GPU algorithms, imaging, image and video processing, modeling, physical simulation, real-time and photo-realistic rendering, texturing, and more.
Technical Papers presented in SIGGRAPH Asia will be collated in a special issue of Transaction on Graphics, the prestigious, industry-defining publication of the ACM.
Technical Sketches and Posters
The Technical Sketches and Posters program offers a unique interactive platform for presenting thought-provoking and emerging ideas in the industry. In the Sketches program, concepts behind breakthrough techniques in art, cinema, digital design and engineering are presented and discussed. These sessions expand the application of new inventions, and pave the way for enhancing the application of new techniques and technologies in the future.
Preliminary and incremental works are also displayed throughout the conference through the Posters program to inspire and challenge professionals towards new tangents. Scheduled sessions, where authors can share their innovative ideas with like-minded enthusiasts, will complement the display.
Visitors to the Trade Exhibition will be delighted by the leading-edge hardware, software, robotics, interactive techniques and other tools and services in a display of the latest in computer graphics and interactive techniques. SIGGRAPH Asia is also a networking and recruiting platform for students, fresh graduates and professionals and the trade exhibition will attract decision makers from around the world and from every aspect in the computer graphics and interactive techniques industry.
Exhibitors include leading names in computer graphics animation, international production houses, game developers, as well as hardware and software vendors. SIGGRAPH Asia is a one stop business platform that draws exhibitors and attendees from multiple disciplines; from animators to engineers, from software and game developers to IT experts, from leading executives to students, from manufacturers to distributors. Potential exhibitors or sponsors may obtain more information at http://www.siggraph.org/asia2010/content/exhibitors-sponsors