Search form

Gallery Exhibition: The Making Of Ludlum's The Bourne Conspiracy

The Art Institute of California -- San Diego, in collaboration with High Moon Studios, proudly presents a gallery exhibition from one of the most highly anticipated games of 2008 -- Robert Ludlum's THE BOURNE CONSPIRACY. Meet the artists, play the game, and enjoy refreshments at the closing gallery reception on Thursday, July 31, from 5-7 p.m.

Robert Ludlum's THE BOURNE CONSPIRACY is a third-person action game blending hunter-prey game play through a seamless mix of hand-to-hand fighting, gunplay and dramatic escapes, all designed around Jason Bourne's signature combat style.

Developed by High Moon in collaboration with Ludlum Ent., and with story and character development in conjunction with BOURNE screenwriter Tony Gilroy, the game is a companion to the blockbuster films and best-selling novels. Players experience a new storyline in THE BOURNE CONSPIRACY, becoming Bourne as both trained assassin and marked government agent trying to uncover the conspiracy shrouding his origins. Core to the game play is Bourne's definition as a perfect weapon with heightened combat instinct, where players use his characteristic capabilities to recognize threats, perform devastating takedown moves and use the environment to overcome deadly situations.

Benefiting from the media hype, are eight Art Institute alumni who took part in the game's evolution. Working on new projects currently in development at High Moon Studios' Carlsbad location are: Charles Bradbury, Tyler Wanlas, Don Ott, Jason Copeland, Carlos Dominguez, Jess Morris, and Chad Campbell.

For more information on the THE BOURNE CONSPIRACY video game, including screenshots and video trailers, visit www.bournethegame.com.

Dates 
Saturday, June 21, 2008 - 11:00am to Friday, August 1, 2008 - 7:00pm
Submission Deadline 
Saturday, June 21, 2008 - 12:00pm
Location 
San Diego
Tags