FMX, running April 24-27, 2018, continues to bring together creative professionals at the forefront of digital entertainment. This year, it sharpens its focus on virtual and augmented realities as well as the best world-class animation, VFX, gaming and related education, entertainment and technology.
FMX, Conference on Animation, Effects, Games and Transmedia, is Europe's most influential conference for digital entertainment where Art, Technology and Business meet. Every year, artists, specialists, scientists, producers and other key people come to FMX to network and to discuss production issues, exciting technologies and new ways of financing and distribution across the industries with an international audience. High quality experts deliver insightful presentations and Workshops as part of the Conference program, industry professionals introduce their hard - and software products as well as their latest R&D innovations at the Marketplace, top-notch companies scout talent at the Recruiting Hub and international schools present their best projects on the School Campus.
The theme for FMX 2018 is Creating Worlds. The conference will look beyond the production and technological aspects of media and entertainment and explore all facets of content creation as they inspire the creative process, from the initial creative spark through to IP building and marketing.
FMX is funded by the Ministry of Science, Research and the Arts and the Ministry for Finance and Economic Affairs of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Film Funding, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH, World Building Institute and Eurographics. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by the Institute of Animation, Visual Effects and Digital Postproduction, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS). FMX 2018 takes place April 24-27 in Stuttgart.
FMX program consists of presentations, workshops, masterclasses, exhibition floors and screenings centered on all aspects of Animation, VFX, Games and Immersive Media dedicated but not limited to:
Alternate Realities | Commercials | Computational Cinematography | Concept Art | Creating 3D Assets from Real-World Imagery | Creatures & Characters | Digital Humans | Games Cinematics | Games Visual Arts | Industrial Visualization | Intellectual Property | Lighting & Rendering | Location-Based Entertainment | Managing Change | Real-Time | Simulation | Social Impact | Sound Design | Studio Insights | The Art of Animation | The Quest for Young Talent | Then & Now | Tools of Tomorrow | VFX Case Studies | VFX in TV | Virtual Production | Virtual Studios | VR Experiences | Wild & Strange | World Building