1st Edition of CAFÉ Coming to Montreal June 7-8
The 2-day inaugural event for VFX and animation professionals will feature panels, discussions and presentations of the latest technology; tickets are now on sale.
The 2-day inaugural event for VFX and animation professionals will feature panels, discussions and presentations of the latest technology; tickets are now on sale.
2022 Summer slate of animation activities for teens includes a 10-day program in 3D-asset and animation creation – deadline to apply is July 11; YAY UK Competition and Studio Challenges accepting submissions through September 5.
Italy’s premiere event runs in-person October 16-21 in Torino, Italy with a complete program of talks, presentations, workshops, and masterclasses available to livestream worldwide; entries for the VIEW Award contest are being accepted now through September 15.
CEO Keith Guerrette and his studio have developed a part-time, paid program that provides participants with skills training, mentorship, and hands-on real-time game development experience to better help them get a leg up in the industry.
Indian artist, writer and activist Aabid Surti and Technicolor Creative Studios India head Biren Ghose will be honored at this year’s virtual summit; the even runs May 23-27 and registration is free.
The global leader of cutting-edge graphics tech will showcase work from collaboration with with top academics at 14 universities on the latest advancements in content creation, VR, real-time rendering, and 3D simulation at the upcoming conference, running August 8-11 in Vancouver.
Initiative provides mentoring and coaching sessions from industry experts to prep women animators from emerging animation communities in Africa, Asia-Pacific, and Latin America to pitch projects at Annecy 2022.
Initiative extends Unreal Fellowship curriculum accessibility so more artists can take advantage of the career-changing skills training and credential opportunity.
Studio teams with Outlook Company’s animation projects incubator Neru Projects, selecting 6 individuals to learn how to collaborate with creative partners and develop original animated series ideas.
Industry leaders join the software giant to provide insights on modern production challenges; sessions include ‘Emerging Trends in M&E: What Students Need to Know,’ ‘Bringing the Characters of ‘Magic: The Gathering’ to Life,’ and ‘Modeling Madness: Experimenting in 3ds Max.’
With the conference starting next Tuesday, a final selection of new program highlights includes a showcase of an LED Wall and Unreal Engine in a virtual production stage, ‘Real vs. Unreal’ real-time graphics panel, and The World to Come - A look ahead at Metaverse.’
Studio is joined by ILM, ILMxLAB and Skywalker Sound on new documentary series and website that showcase opportunities available within the entertainment industry, specifically visual effects, to help the next, more diverse generation of filmmakers get a foot in the door.
The famed artist is one of six subjects in the upcoming documentary series ‘Sketchbook,’ which champions the process of hand-drawn character art in animation.
The in-person/virtual hybrid event features presenters, panels, and Q&A sessions with a focus on the future of animation; confirmed guests include Toon Boom wizard Matt Watts and VFX artist Ron Friedman – the event runs May 20-21.
Presentations will showcase creative techniques and technologies including best practices, tips and tricks, and a look at the future of VFX; topics include grading and compositing with NukeX, workflows with Mari, and using Katana in feature animation.
More talks, presentations and screenings are confirmed for the upcoming conference, including looks behind the scenes of the recent Disney and Illumination animated features, as well as Locksmith Animation’s ‘Ron’s Gone Wrong;’ event runs onsite May 3-5, online May 6 and on demand through May 31.
Submissions now being accepted through April 18 for paid virtual fellowships for women creatives from India, Singapore, Malaysia, Pakistan, Bangladesh, Sri Lanka, and Indonesia; participants will be mentored and trained in virtual production.
With benchmarks determined by over 350 industry leaders, educators, and consultants, the new educational resource sets out to provide recognized core competencies and skills for entry level positions in the animation, VFX, and games industries.
This free virtual presentation will explore new means of digital storytelling using virtual sets, real-time rendering, and cinematic-quality ray tracing enhanced by the latest NVIDIA® RTX™ solutions, NVIDIA Omniverse Enterprise, NVIDIA Virtual GPU (vGPU), and GPU-accelerated software applications.
The organization’s career development series that supports women in UK’s VFX and animation industries expands with two iterations this year; applications for Spring are due April 11 with application dates for Fall 2022 to be announced.
This free presentation on April 14 will explore how the latest NVIDIA® RTX™ solutions, NVIDIA Omniverse Enterprise, NVIDIA Virtual GPU (vGPU), and GPU-accelerated software applications are transforming Media & Entertainment production.
Women animators from emerging animation communities in Africa, Asia-Pacific, and Latin America are invited to apply for the program that runs June 11-18 in Annecy; deadline for entries is April 8.
Women and queer-owned animation studio Mighty Oak deftly integrates stop-motion, collage, motion-graphics and different 2D styles on Netflix’s docuseries that tackles the myths of sex education and how pleasure occurs in the mind.
Conference confirms more talks, presentations, and masterclasses including a look at rendering challenges behind ‘The Mitchells vs. the Machines,’ creation of Mixed Reality with Microsoft’s Darren Cosker, and Machine Learning with Foundry’s Mairéad Grogan; the event runs onsite May 3-5, online May 6 and on demand through May 31.
Series spotlights career paths in VFX, CGI, and Animation Technology, kicking off with an episode featuring interviews with women on the company’s R&D team.