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Resume Do's and Don'ts

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Resume Do's and Don'ts

Hello everyone. I'm new here and figured I'd start off with a question that's been itching me slightly. I have a fairly decent idea of basic things you should and should not do for resumes, but was wondering if there's anything in particular to keep in mind when applying for an animation or graphic design job.

I live in Newfoundland Canada so while there might not be too much here strictly dealing with animation I'd like to be able to make a better impression to the few places I can find. What should I put emphasis on? What should I avoid doing?

Anyway, thanks for any help you can give. I appreciate anything that might increase my chances to get work outside of doing random short commercials for stores I frequent.

Resumes are a tricky thing because if you do not have much experience, they don't help you all that much and if you do have a lot of experience you don't really need a resume all the time.

Here's some tips: KEEP IT SIMPLE.
Secondly, see if the employer has a list of things they look for in a resume-if not, work yors as you please.
A resume is just your stats--pretty much just the plain facts about you.
Your "feelings" on things is best left for the cover letter.

Bear in mind that resumes alone do not get someone hired unless the resume is very extensive.
Resumes in the commerical art industry tend to be a tie-breaker between two similarily skilled applicants. Most recruiters I know of seldom even look at them, as its the portfolio that determines the applicant's status.

Always apply for a specific job. Never, NEVER say you'll do "anything".
If you apply for something specific, make sure you can demostrate real abilities in that task ( with portfolio samples) otherwise do NOT apply.
Wait until you can develop your skills to the point where they will be useful.
Animation studios just do not have time to train people how to do this stuff--they want to hire people with already developed skills.

IMO,far too many people treat the job application process as a kind of "hope and a prayer" thing because they are unsure of their skills, and it shouldn't be that way. You can either do the job, or you cannot.
If you cannot, do not waste the mutual time and effort of yourself and the employers.

Be honest. If you've no experience, then do not lie about your work history.
Now that said, consider that "work history" does NOT just mean paying gigs.
That you did or did not get paid to create art for someelse is irrelevant, really.
That you did create artwork for someone else to their specifications and completed said task IS relevant.
Those kinds of jobs are the ones you can "pad" a resume with until you get a lot more paying gigs.
Do you mention they were non-paying? C'mon, its a no brainer..........of course not!
Your financial dealings are NO-ONE else's business but your own. That you did work for somebody else is all that matters.

If a relative asks you to do a drawing--its fair game. If the lady down the street does, put it in. Do some art for a local newspaper or store flyer--but did it for free and unsolicitted........sure, if they used it.
Charity work is always dressy on a resume, at any stage of a career.
That you can rightly claim having done some kind of work for a client or another person is of interest to your prospective employer.
Do not write up a list of dozens of these kinds of "jobs" though--keep it simple and basic. Use this method to establish that you have SOME experience, and as you gain legit paying gigs, gradually weed out the non-paying ones.

Do you put down unrelated jobs? A lot of voices will say yes, and I reluctantly agree, but to a point--but minimize the entries. If its not relevant to your task at hand its just clutter on the document.
A animation studio doesn't care if you worked at Mcdonalds, only if you worked on related cartooning or animation type stuff.

Things like the amount of time you were on the job are not important. Some jobs take longer, some take very little time.

I just put down the year worked, the name of the project--who the client is and what you did on it.

Never state why you are no longer at that job. I remember with a chuckle one colleague that put the words " reason for leaving: FIRED!" beside every job he'd been fired from. Oy vey!

If you have education that's relevant to the job--like animation or film school, put that down. No one cares if you went to high school or not, so if that's all you have just list it as "Educational background provided upon request" and leave it at that.
Hobbies...................no. Leave them off. You'll be paid to work, your hobbies are meaningless.

References.........if there's a mutual someone that you and the employer knows personally--such as someone who suggested you apply at the job--then list them on the resume itself--otherwise I put references available upon request. Legit name-dropping can work in your favour, provided all parties actually know each other.
I do that so that IF the employer is interested in me, it makes them contact me for more info and thus I know they are interested. I hate being in the dark on getting jobs, so that's a little ploy I use.
Of course, try to get references from people that are actually in the biz.
There's a strong trend in human nature to assume. Leaving out certain info or specifics compells people to make assumptions, and if the other resume info makes you look strong, the assumptions are that anything you do not include just isn't important. For those employers that are very cagey, they MIGHT ask you about specifics--but THAT is best left for the interview.
Be candid and honest in those circumstances.

Keep the resume to one or two pages. Regardless of your experience, a two page resume is just easier to read. You can format the material in a lot of different ways to pack in a ton of info into two pages.
Always have a resume on paper hardcopy, do NOT put it on disc, unless the employer request that. Paper is just easier to look at.

Always, always put the thing on clean paper and always include it with your portfolio.

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

Thanks so much for the feedback! :) This is really quite helpful and has answered a few things that were gnawing at me. I've always been wondering if non paid work was fair game. Prior to this I'd always felt alittle uneasy typing my resume. Like a yellow coloured Batman action figure I felt like I was showing up with fancy accessories just to be looked at funny.

hello Ken,
Can I ask for an advice from you? I'm a junior in college right now and I'm doing adveretising. however, I realize I don't like the industry and I want to try animation.
here is my project that I'm currently working on. www.yesthisismyday.com
if you could, plz give me your honest advice! I would love to hear your comment about my works and my chance of landing an entry position in a decent animation studio. I love to develop my skill and continue my education there.
I don't think I have any formal training.
thank you,

Beo Nguyen - yesthisismyday

hello Ken,
Can I ask for an advice from you? I'm a junior in college right now and I'm doing adveretising. however, I realize I don't like the industry and I want to try animation.
here is my project that I'm currently working on. www.yesthisismyday.com
if you could, plz give me your honest advice! I would love to hear your comment about my works and my chance of landing an entry position in a decent animation studio. I love to develop my skill and continue my education there.
I don't think I have any formal training.
thank you,

Well, my honest comments on your chances on getting work at this stage are "not very good" to "I just do not know".
Glancing over your page, your drawing is your own style, but it avoids the standards that most artists are gauged by: life-drawing, perspective and drawing characters not your own.
I cannot gauge your abilities until I see those things from you, and not seeing them from you at this point, I have to gauge your chances as low.
Animation is almost exclusively you drawing someone else's characters.
You see a lot of professionals having the skills to draw Warner Bros. and Disney characters because for so long those were considered the defacto standard in North American animation. If you could come close to mastering their characters, then getting work is easy.

Do you have good line control, understanding of volumes, weight and perspective. Do you understand design principles enough to extrapolate new expressions to a character and still keep them on model, etc.

If there was a job involving drawing superheroes, how would you do?
If it was something like Popeye, how would you do?
If the job involved drawing background or prop designs for something historical in nature, could you pul it off.
Can you pull off a style like Bruce Timm, Genndy Tartakovsky, Mike Judge, Chuck Jones or Preston Blair--- or any other style?
That's what someone hiring needs to know.

This is just basic drawing I'm talking about. Add animation, colouring, timing, storyboarding and all the other skills on top of that.

You've got some work ahead of you. I will not say the task is impossible , because its not. Study the basics, build from that. Look hard at professional work, model your work after that. I'm self-taught as well--no formal training, so its a do-able thing. You just have to work harder.

Hope that helps.

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

thank you Ken,
this is what I comprehend from reading your comment. If I want to work in an animation studio, I need to demonstrate my ability to draw with a variety of styles (Bruce Timm, Genndy Tartakovsky, Mike Judge, Chuck Jones or Preston Blair...)

so the first step right now is do not worry about developing my own character or style, and focus on the mainstream, North American standard of expressing characters and animation.

Beo Nguyen - yesthisismyday

If I can provide works that have the same look and feel like those above, my chance r much higher. And I should focus on getting myself the ability to draw anything I see not to develop my wild imagination.

Beo Nguyen - yesthisismyday

and I also have another question if you don't mind.
is animation a biz of who you know or what you know (can do)?
If I can really draw ( the level of the pro), then studios want me? Should I keep it simple like that?

Beo Nguyen - yesthisismyday

Focus on basic, classic drawing skills.
All those examples I listed are quite stylized, but they have their roots in sold drawing--despite all those various styles.
All of those images you added to your post have some common traits about them. Train yourself to see what they are, and implement them--as THAT is one of the things that well help make your work look professional.

As for "who you know/what you know"........

In my experience, who you know just gives you a heads up about jobs. That's pretty much it. Your abilites are the currency of the business. Without them nothing...........absolutely nothing would get accomplished in this industry.
I've met and worked alongside a fair number of "niche talents"--people that were good at one or two things, and that's all. They "cower" in fear when styles or genre's change and hope and pray they can "fit in". I've advocated for years now that incoming talent seek to have as broad a range of skills and interest as possible. It was good advice when I started 20+ years ago, and its still good advice today. Do NOT bottle-neck your talent.

Now, that scares a lot of people, because trying to expand one's skills is a scary thing. Alot of people (rightly) think it takes a long time to add new skills and there's a good chance of failing.........so why waste one's time.
Some make the attempt and it blows up in their face and some simply fall into the trap of working in one capacity for so long they think they cannot grow beyond that. Its called pigeon-holing.

Your abilities are an asset, like a tool box. The more tools you have the more you can work on. Why scrimp on tools, right?
The more skills you are, and polite and professional you condust yourself, the more opportunities will come your way. If you can hold yourself to those traits then the "who" part will naturally fall into place, because you leave a good impression with everyone you work with.
Tha's why I don't fret about "who"--but put my efforts into "do".
Most places I know of follow that creed.

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

Your advices are very helpful. Could you post some basic, classic drawing samples here so I can be sure that I know what you really mean by saying "basic, classic" (Warner Bros. and Disney characters?<-- from what you told me)
those cartoon pics that I post earlier were taken from artists that you mentioned. I forgot to say thanks for mentioning their names. I was clueless about them.

I think this aladdin style is awesome!
I also like Pixar works, I think I'll learn this style.

"I've advocated for years now that incoming talent seek to have as broad a range of skills and interest as possible. It was good advice when I started 20+ years ago, and its still good advice today. Do NOT bottle-neck your talent."
My favorite! That's exactly what I think. I'm trying to learn to draw with different styles now. I remember reading something on Dreamworks animation site saying that they want artists who can draw in traditional mediums as well.

Beo Nguyen - yesthisismyday

I bought a wacom tablet a month ago. :rolleyes: ! I'm in love with it now. Here are some works that I made recently.


Before doing yesthisismyday, I have about a yr experience doing graphic design (just for fun) I love learning new things (but I get bored really quick! That's a very unprofessional side of me.)

Beo Nguyen - yesthisismyday

When hiring animators, designers, or cartoonists, we look for people who have completed projects. Do a short-film, a self-published comic, or a nice design project from start-to-finish and you're in. Have a portfolio with a mismash of "experiments" or lessons and you're probably not going to be hired. We don't really need to look at resumes.

What completed projects show is that you're ambitious and can make decisions. It also shows your ability to tells a story. Drawing in different styles is waaaaay less important than storytelling and being able to make the decisions necessary to finish something. You can draw in a new style in a couple of days on the clock...it takes years..maybe a lifetime to be able to tell a compelling story.

I can't wait to see Ken's opinion.
For Mr.Big Time Shad, I have some questions and I hope you'll answer them. Here is what I understand about studios:
They don't care about my degree or how fancy my resume is. They just want to look at my works. In my case, since I'm a college kid, how could I convince them (you) to hire me?
I should learn to develop my ability to tell a good story instead of focusing on drawing techniques (does this appply to most major studios?)
I really want to get into big studios. As I'm still fresh, could you please name some good names in the industry so I can do my research on them.
Could you give me some advices about this industry? I would like to know how it works, where they recruit talents (from the insider view point)
thank you,

Beo Nguyen - yesthisismyday

I can't wait to see Ken's opinion.

There's been a reply from me on the first page of this thread for a couple of days now. You might not like it.........

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

I read that. I dont look at it in a "like or don't like way". I just want to have a clear plan, what should I do? Drawing with different styles or focusing on making yesthisismyday a completed project. I want to get in the biz, and I need a specific answer. How can I do it? (and I'm a foreigner)

Beo Nguyen - yesthisismyday

There's no magic pill, secret solution, or guaranteed path--you work on your skills until they match( or exceed) those being shown in the industry, and then let the industry know you have those skills.

Beyond that, how you achieve that goal is completely up to you.

There's mountains of tips and advice in the various threads in all these forums. Read them all, and you'll gain some more insight, the rest will come as you progress.

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

thank you Sir! I'll try!

Beo Nguyen - yesthisismyday

Every major studio and many minor ones should have a recruiting page on the web. Take a trip to the video store and write down names, then go check out the recruiting pages. If you have questions, ask them directly. Any place you'd want to work for ought to answer an intelligently phrased question. In the process of intelligently phrasing a question, you can often figure out what the answer is on your own.

-Brendan

 

 

 

 

 

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