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Gathering feedbacks for my 3d work!

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Gathering feedbacks for my 3d work!

Gameplay  photo render test player amp minster 9_zpsriy247mi.jpg  photo render test player amp minster 5_zps3mq6kzyy.jpg

Player/Monster 

Wireframe

The feedback that I am looking for is about the 3d model of the player and monster! They are a Low poly single mesh models that i'm trying to keep simple and I have some image reference for the monster if anyone would like to know more (amnesia, numenera slidikin). Any feedback regarding my work’s truly appreciated.

Here is some question that would really help me out if you answer them:

1) Do those 3D models reaches the bare minimum standard an indie game company/industry has?

2) What would you like to be improved the most?

3) What do you dislike the most about the models?

4) What is your advise to make this models have the acceptable requirements for a standard indie game asset?

Thank you for your time and attention!

Edited by: Alvin on 08/19/2016 - 11:22am
Player/Monster

Player/Monster

<a href="http://s1190.photobucket.com/user/alvin623/media/Player%20render%20test%..." target="_blank"><img src="http://i1190.photobucket.com/albums/z458/alvin623/Player%20render%20test..." border="0" alt=" photo Player render test default size_zpsautit6aw.jpg"/></a>

<a href="http://s1190.photobucket.com/user/alvin623/media/Monster%20render%20show..." target="_blank"><img src="http://i1190.photobucket.com/albums/z458/alvin623/Monster%20render%20sho..." border="0" alt=" photo Monster render showcase_zpsfphytmpa.jpg"/></a>

Update!

Update!
In this version I have fixed the body proportion, and topology/overall looks for the player. I have also added details such as a hat and a messenger bag. The hat and the bag are separate mesh that I've combined to the body. In the previous version I tried to create the mesh by eyeballing it. In this version I've added proper image plane reference and remodel my mesh according to my sketches. Any Feedbacks are appreciated!

Wireframe

Normal View

Smooth View