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University of Southern California Games' "The Maestros" recruiting for Animators

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University of Southern California Games' "The Maestros" recruiting for Animators


Our USC Games team, Maestros, is looking for 3D Artists to join our development team!

We’re a student game development team making "The Maestros" from August 2013 to May 2014 in the USC Final Games program. Final Games teams finish a game in a year, and have the opportunity present to industry professionals at USC’s Demo Days, and sometimes even at GDC or E3. We get press coverage as well.

What is The Maestros?
It’s a Real Time Strategy (RTS) game where players control human characters and the armies of minions they produce. These cuddly and mildly vicious little creatures, or bumbling, steaming robots can be used to antagonize your opponent or to gather precious resources from around the map. Resources can then be used to transform your minions into menacing weapons of devastation! The goal is to use creative strategies to wipe your opponent off your island for good, hording all the spoils for your kinsmen!

Our team consists of students who have professional experience at places like Blizzard Entertainment, Industrial Light and Magic, Microsoft, Riot Games, and much more, but we need more awesome artists like you to elevate this game to awesome heights. Advising us is an Industry Mentors from EA.

If you’re interested, send Brian Choi ( a reel link, resume, and a short email about what position(s) you're interested in.. An art test may be involved, depending on the reel.

Our existing concept art for the game can be found here.

As CV for the USC Games' program in general, here are previous games that the program has finished and "shipped" in previous years, and/or currently developing. This is the quality of games we've been able to create in less than a year each.

Some examples of Final Games in year's past:
Blink - a Stealth Action game involving short range teleports.
Tales from the Minus Lab - a recent recipient of a IGF 2013 Student Showcase Honorable Mention
Paradox Shift - A time-jumping puzzle game
Nevermind - A Scary game that gets harder if the BPM Monitor attached to your chest reads faster heartbeats

And some of this academic year's productions:
Core Overload - a Space Ship Arcade ShootEmUp.
Scrapyard - Animals in mech suits fight each other a la Super Smash Bros.