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AM dialogue shot: WIP thread

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AM dialogue shot: WIP thread

Hey everyone, I'm starting my next AM assignment and have decided to start a WIP thread for it. Right now I'm in the blocking stage and was wondering if you guys could give me some crits on what I have so far:

Blocking

I want Bishop to read as this michivous kid who's feeling cocky right now because he's been left at home alone. He thinks he's in charge and as a result can play with all the matches he wants. If you guys have any comments on how to push his arrogance please let me know.

Right now the shot's in it's second blocking pass which includes the golden poses and some keys. I'll up-date the shot throughout the day. Thanks guys!

Oh, by the way, Bishop's face is blank because we aren't allowed to use the facial controls yet.

MightyMew1's picture
"Animation isn't about how well you draw, but how much to believe." -Glen Keane

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Hello again. I'm adding breakdowns now and came across a possible problem. Here's a link to my video ref so you guys will know what I'm about to refer to:

http://studentpages.scad.edu/~jcofer20/Mayaref.avi

here's the blocking:

http://studentpages.scad.edu/~jcofer20/C3week7Blocking.avi

Ok, in my video ref I kinda twirl the make-shift match in fingers while the dialogue track is going on about how mom and dad say I shouldn't play with matches. In my blocking I've put included the two largest changes in position that my hand and the match make during that segment. My question is should I simplify it and left those be the only movements that the character does with the match, or should I use all of the stuff that goes on with the match in my video ref?

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Alright, here's my wip of the third blocking pass:

http://studentpages.scad.edu/~jcofer20/C3week7Blocking.avi

The breakdown on frame 80 goes way too fast. I'm thinking of moving Bishop closer to the stool so he doesn't have to make such a huge "leap" to get to the second to last pose. Oh, does anyone know how to make a smear in 3d? I'm also considering using one of those or a multiple images frame to help get to the second to last pose. What do you guys think?

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Alright, here's the "completed" third blocking pass. There are still things that can be tweaked and more breakdowns that can be added, but I've decided to move on for now. I have a bad habit of spending hours tweaking small things and running out of time as the result.

Blocking pass 3

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

I was watching my mentor's critique of my video ref and was reminded that he said Bishop should come across as arrogant more so than threatening. I saw how my mentor acted out the last part and decided to try another version of my shot that incorporates his acting in it. My mentor said not to lean in to the bear so much but to kinda bounce around annoyingly. I have to be careful not to overdo it, as Bishop still needs to read as cocky.

Here's the less aggressive version:

http://studentpages.scad.edu/~jcofer20/C3week7Blocking2.avi

and the original version

http://studentpages.scad.edu/~jcofer20/C3week7Blocking.avi

Any tips on how to make Bishop even more cocky?

Oh, I'm going to work on the bounces after I finish posting this.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Alright, it's 4:43am and I can't think anymore. Here's what I'm turning in. Any tips on how I can make him more arrogant?

http://studentpages.scad.edu/~jcofer20/C3week7Blocking.avi

I plan on pushing Bishop's spine more so that it's bent backwards further on some of the poses. Hopefully that will help.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

I was able to upload another version before the deadline. I've tilted Bishop's head up and away from the bear in the beginning and raised his chest throughout the entire shot. I also adjusted his arms in the beginning so that they make a smaller arc. Last, I readjusted Bishop's head at the end. Hopefully he looks more arrogant now.

Blocking

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Sorry for the lack of up-dates, I had to take some time to work on SCAD homework. I'm pretty much completely redoing my blocking. I'm getting rid of the bear and changing the ending. I expect to post something later this evening, as I am in class right now.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Okay, here's the new version of my blocking. What do you guys think?

http://studentpages.scad.edu/~jcofe...k7Blocking2.avi

Quite a few of my peers liked the fact that the bear is lit on fire in my original blocking. What do you guys think about a stack of bears in the background and having Bishop's match land on them?

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Uh-oh, it looks like my mentor likes my original blocking better than the new one. >_<

http://studentpages.scad.edu/~jcofer20/C3week7Blocking.avi

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

I've recieved my critique from my mentor. He said the only major changes I should make are:
1. Move the match away from the bear, he's supposed to threaten it, not catch it on fire
2. Move Bishop's hand to the bear's shoulder so he doesn't seem so aggressive.
3. Adjust the position of the head in the last pose
He says that what I have now is funny and that it'll be solid once I start animating. I hope he's right. :\

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Alright, I've tweaked my blocking according to my mentor's critique. It's up in my public review section if you guys want to see it.

http://studentpages.scad.edu/~jcofer20/C3week8.avi

Since he had me adjust the staging, I've run into a problem. How should Bishop get rid of the matchbox? I dont want to clutter the shot up with a whole new pose. How do you guys think would be a natural way for him to loose the box?

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Alright, I've tweaked my blocking according to my mentor's critique. It's up in my public review section if you guys want to see it.

http://studentpages.scad.edu/~jcofer20/C3week8.avi

Since he had me adjust the staging, I've run into a problem. How should Bishop get rid of the matchbox? I dont want to clutter the shot up with a whole new pose. How do you guys think would be a natural way for him to loose the box?

This is just a thought about getting rid of the matchbox, in the frames 10 through 20 the hand holding the box spins in a circle. How about making it looks as tho the box is being thrown down.

Hey Wontobe, thanks for the suggestion. I just got a suggestion from someone at cgtalk saying to have Bishop toss the box away when he says "matches". He said that'll fit Bishop's character and everything. I'll try out you suggestion as well as his to see which works the best. Thanks! :D

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's a small up-date:

http://studentpages.scad.edu/~jcofer20/C3week8.mov

I rigged the bear and gave him some motion when Bishop touches him. I've been working on having Bishop throw the matchbox over his shoulder. I didn't post it because so far it's looked pretty bad. I'll work on it some more after class.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

I finally seemed to have fit "throwing away the matchbox" into my shot. I'm sure the timing could be tweaked a bit, but I'm glad to have come closer to solving that problem.

http://studentpages.scad.edu/~jcofer20/C3week8.mov

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

I've uploaded an up-dated version of my blocking to my PR section. I've included a rough lip sync version as well. I'm not very happy with that part though. When Bishop says "always say I shouldn't" I got lost and had a hard time with the lip syncing. I think Bishop's temporary inability to make any narrow mouth shapes is throwing me off. I guess its alright for now since thats one of the last things we do anyway.

http://studentpages.scad.edu/~jcofer20/C3week8.mov

I also added a gesture at the end.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Alright, this is the final up-date for today, as it's 3:13am and my animation abilities are declining as I tire. All I've really done is fixed the lip sync. It looks much better now. :D

http://studentpages.scad.edu/~jcofer20/C3week8.mov

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's an up-date: http://studentpages.scad.edu/~jcofer20/C3week8.mov

I've adjusted the position on the match towards the end so that it's between Bishop and the bear. I've also adjusting the timing so that the match toss doesn't happen to quickly.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Alright, I finally got some input from my mentor on the ending of my animation. He said not to bring Bishop up as much, and to adjust the timing so that he comes up on "they" at the end. I've reworked the pose so that it's closer to the second to last one. I'm going to work on the timing next. Sorry about the avi. I was in a hurry to up-load this.

http://studentpages.scad.edu/~jcofer20/C3week9.avi

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

It turns out my mentor doesn't like the new pose that i gave Bishop at the end. I agree with him and will go back to the original and work from there. I plan on moving the part where he gestures with the match to an earlier part of the clip. I like how it emphasized "are they", but I can't ave him gesture at the same time that he comes up. I'm thinking of moving it to where Bishop says "not here". In addition to that I'll readjust the timing of the last pose. My mentor said to mess aound with it, but if it ends up not working I can go ahead and scrap it. I'm not sure when I'll be able to post a new up-date, as I begin the drive home tomorow for summer break and need to pack.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's a small up-date:

http://studentpages.scad.edu/~jcofer20/C3week9.avi

I redid the last pose and adjusted the timing of it to my mentor's specifications. I also got rid of the part where Bishop gestures towards the bear, since the last pose happens in it's place. Instead I will have him tease the bear with the match like my mentor originally suggested.

I'm sorry about the huge lack of up-dates though. This week has been very busy with SCAD finals, packing, and driving home. Today's the only day I've got to work on the assignment. >_<

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's another up-date. I've started messing with the gesture that my mentor suggested with the match. I dont like what I have so far. I'm in the process of tighting it up. Hopefully I'll get it right before the due date.

http://studentpages.scad.edu/~jcofer20/C3week9.avi

It's supposed to be a teasing "nani nani boo boo" type gesture. If you guys have any ideas on how I can fix it, please let me know. Right know I'm just scaling the curves in the GE to see how it looks with different parts of the arm moving less and such.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Ok, I've seem to have gotten the "they're not here right now" gesture under control. I still think it could be better though.

http://studentpages.scad.edu/~jcofer20/C3week9.avi

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

I got another idea for how to do the end of my shot. I've playblasted two different versions. Which one do you guys think works better?

1. http://studentpages.scad.edu/~jcofer20/C3week9.avi
The new version. If I use this version I plan on having Bishop ease towards the bear slightly as he shakes his head.

2. http://studentpages.scad.edu/~jcofer20/C3week9pt2.avi

The one I had before with the hand gestures.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's an up-date. I think I might have made the head shakes too subtle...

http://studentpages.scad.edu/~jcofer20/C3week10.avi
__________________

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Hi there! First off, I envy you, getting your animation chops honed via Animation Mentor. Wish I had the time and opportunity to enroll there too..:o

I've been watching your WIP and I must say it is looking good at the moment. Just a humble suggestion, but have you tried doing both the head shake and the hand shake going at the same time during "they're not here right now"? Maybe a faster head shake (the subtle version couldn't be felt) like he's really, really threatening teddy, and while shaking his head, make him moving his face slowly closer to teddy, and then snap back to a maybe much stronger and threatening facial expression at "...are they?"

Hope mine suggestion does not mess your work too much because right now it is looking pretty good! Keep it up!

Blog

Thanks Sandrock. I'm sure you'll be able to have time for AM someday. The school isn't going to disappear. ^-^

I agree that the head shaking is too subtle. Here's a small up-date. I've increased the amount of head shaking at the end and am going to start splining today. Hopefully I'll have something worth posting before the day's over.

http://studentpages.scad.edu/~jcofer20/C3week10.mov

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

I've converted some of the shot to spline. There's still a bunch of errors, plus the timing is also off a bit. I dont want him to change his pose until he at least says "shouldn't". I'll mess with that tomorow. I'm going to try to avoid nitpicking with the errors until I've converted the entire shot to spline. I know that if I start tweaking I can spend an entire day on a few frames.

http://studentpages.scad.edu/~jcofer20/C3week10.mov

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Alright, things are going better now so I guess it might be safe to say that I've managed to stop floundering around in Maya, and actually started to animate. I've decided to cut off the playblast where the tweaked spline part ends. I had to adjust the timing a bit to fix yesterday's problem. I expect the end of the shot to be kinda strange as a result and decided not to show it yet.

Anyway, the arm that throws the box away is still in stepped. I'll work on that as soon as I post this. I've adjusted the pose for "shouldn't play with matches" so that Bishop's head doesn't come down as far. I liked the original pose, but it was creating more movement than neccissary. Speaking of which, it looks like throwing away the box might give me the same problem. I want Bishop to be in control and pretty still as a result, up until he starts shouting. My mentor didn't say anything about the "they're not here right now" hand gestures, so I might put them back in there. It all depends on how the refined shot looks without them.

Ok, I've typed enough, here's the animation:

http://studentpages.scad.edu/~jcofer20/C3week10.avi

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Oops! I posted the wrong video clip yesterday, sorry about that! The correct file is here:

http://studentpages.scad.edu/~jcofer20/C3week10.mov

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Hey Mew,

The shot is looking great. I just caught it now, so no worries if it's too late to change. When he strikes the match, I think it looks weird that most of the movement is from the hand with the box. I think most people tend to hold the box fairly stationary while striking the match on the box.

I really like his non-chalant (sp?) attitude. That is playing really well.

Aloha,
the Ape

...we must all face a choice, between what is right... and what is easy."

LOL! Thanks AnimatedApe, you're 100% right! I can't believe I didn't notice that >_<. Thanks so much! Thats probably why that part looks so strange in the first place. I'll work on that right now. :D

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Sorry Mew, I just saw something else.

The match hand after he strikes the box does a little double pump thing. I think it would work better if comes down, strikes the box, arcs down and in one nice arc eases in to the pose up buy his head alittle sooner. Then he can turn to it. I think it would sell it more that he's not really paying attention to the match but to the bear. Also it would add some variation to timing since he moves quickly at the end when he grabs the bear.

But listen to your director first. Once again, sorry for the late in-put.

Aloha,
the Ape

...we must all face a choice, between what is right... and what is easy."

Np, Ape thanks for the crit. I wish I had seen it sooner though. One of my friends from cgchar said something similar about going into the pose I have on frame 30. I agree that the shot will probably read better that way. I'll work on that tomorow. I also worked on the box hand and brought it down some. I still think it moves too much and am in the process of fixing it.

Here's today's up-date:

http://studentpages.scad.edu/~jcofer20/C3week10.mov

I know it gets pretty floaty towards the end. I'm nowhere near finished with that part, lol. Thats on the top of my to-do list for tomorow. I also plan on adding some nice over lap for the large move that he makes. In addition to that, I want Bishop to hold his antic for the large move longer. That way the fast action right after it will be clearer. Normally I would have done that before posting, but I'm tired and can't figure out how to do it right now. I know that in the morning I'll be able to make the neccissary adjustments without any problem.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Alright here's todays first up-date:

http://studentpages.scad.edu/~jcofer20/C3week11.mov

I've worked on the spine/head at the end so that Bishop comes up slightly. I guess it's alright. The arms and such will go next. I also realized that I hadn't included the hip motion for that part, so that will be next as well. I got a crit from a mentor and fixed a few things that he pointed out. I settled the hips and spine at the end, and squashed the spine for one frame. I edited the spine on the "shouldn't play w/ matches" pose to hopefully loosen it up some. The mentor said the spine was kinda stiff, so I'm trying to fix that without including a bunch of motion. I'm going to adjust the "mom and dad" pose so that there's a tad more overlap on the head.

The mentor mentioned something interesting but I'm unsure if I'd be able to do it. He said to give the very first pose more screen time and to add an antic to the match strike. I agree 100% that will make things clearer, but I'm not sure where to get these extra frames from. He said I could reduce the time Bishop spends in the "mom and dad" and the "supposed to play with matches" poses and add those frames to the beginning. I'm unsure about that since I like when those poses occur in relation to the dialogue. I'll play around with it and see what I come up with. Plus there's what sounds like a match strike in the soundtrack. I think it would look strange to have Bishop strike the match a bunch of frames after the sound.

Is there a way to move the actual sound file up on the timeslider? If I can do that it would be much easier to hold the first pose and the other poses wouldn't lose any frames. I'm a bit concerned about this method as well though. I'm not sure how it would look for the sound file to suddenly start after the animation has started. What do you guys think?

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

The mentor mentioned something interesting but I'm unsure if I'd be able to do it. He said to give the very first pose more screen time and to add an antic to the match strike. I agree 100% that will make things clearer, but I'm not sure where to get these extra frames from.

I just thought of that too. I was thinking of why that match strike wasn't feeling very forceful like my mentioned befor. I just noticed that there's no anticipation, it just starts moving down on frame one. Yeah, I don't know if you can just move all the animation and audio track forward like ten frames or not.

Also at the end when he grabs the bear, he hits a wall. He's moving forward so far and fast, then his hips just stop their forward movement on frame 86. I also think his upper torso could use some over shoot to HIS left and then settle back. This will soften up that hit.

Aloha,
the Ape

...we must all face a choice, between what is right... and what is easy."

Hey Ape, thanks for the crit. :D I'll add your suggestions to tomorow's To Do list.

Todays last up-date:

http://studentpages.scad.edu/~jcofer20/C3week11.mov

My eye's are so tired. I am too sleepy to type about what I've done in this up-date. I have alot to do tomorow though. The end of the shot looks nice but now the rest of it looks stiff and really bad. >_< I really need to work faster.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Sorry about the seemingly small up-date, I've had a busy day so far and unfortunatly animation wasn't what made it so busy. It's about to storm here so I figured I'd upload an up-date on my progress in case the power goes off. All I've really done is mess with the spine and hips on the antic for the big move towards the end. I couldn't bear to keep the floaty mess of yesterday online any longer, lol.

http://studentpages.scad.edu/~jcofer20/C3week10.movh

The timing also needs to be readjusted for the end. So far it looks like I'll need to get rid of the last pose and keep him close to the bear. The remnants of the head shake from the blocking phase are still there, but they aren't looking too good. I might end up having to remove them.

More to come later!;)

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's an up-date.

http://studentpages.scad.edu/~jcofer20/C3week11.mov

Ok, my mentor agrees with you, Ape about frame 15. I've gotten rid of that pose and have Bishops arm bring the match up sooner. I'm not sure if I like it or not. It seems like I've lost some of the force of the match strike. I need to re-adjust the arm because when it comes up the match is almost poking Bishop in the face, lol. The match and Bishops fingers kinda do something funky during the arm raising. I didn't bother to fix them since I dont know if I like the overall action or not. I'm not sure if I should leave the box arm the way it is, or drop it sooner. What do you guys think?

I've also adjusted the "shouldn't play w/ matches pose" so that his match arm leads into that pose. I've also adjusted the hips so that they move before the spine. Other than that, I haven't done very much. My mentor and wants me to change the part where Bishop throws the match so that he throws it over his other shoulder, like he originally did. I'll try to incorporate that as well as a crit I got from another forums, and Ape's crit about the hand holding the match box into the next up-date.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's another up-date:

http://studentpages.scad.edu/~jcofer20/C3week11.mov

I still need to adjust the match hand in the beginning so Bishop doesn't come so close to stabbing himself in the face. I also need to work on the end as well. The only thing I did towards the end was change the throw. That in itself still needs work too.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's a small up-date:

http://studentpages.scad.edu/~jcofer20/C3week11.mov

Sorry about the freaky skeletal Bishop. I just found out that there was a proxy version of him and have been using that since it's faster. None of the eyelid or mouth controls work on the proxy, so you can pretty much ignore the face for right now. It's kinda scary to watch his eyes roll around in their sockets, lol.

Anyway, I've adjusted the match hand in the beginning so he doesn't come so close to stabbing himself in the face. I've adjusted the throw so it goes smoother and I made the match box fall further to the right. I'd like for the box to sail over the bear's head but to do that I'd have to push the toss forward. I really like the idea of the box sailing over the bear, but to do it, Bishop would have to throw the box sooner. I like the amount of time that his "box arm" is at rest right now. I'm afraid that pushing the throw too forward will cause the shot to look really busy. I did a test with the box sailing over the bear's head from the current position of the toss and it looked strange. It looked like the box was traveling further than it should since Bishop doesn't throw it very hard and because it's made out of paper. I must move on for now since the end if pretty much untouched. Once I've gotten that to look right, I'll revisit the toss. More to come later! :D

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's another up-date:

http://studentpages.scad.edu/~jcofer20/C3week11.mov

Next I need to decide what Bishop will do inside of his final pose. I'm thinking of having him shake the match a little. My mentor wants Bishop to come up a little on "they", as he liked that idea in the first place. I'll put that in and then decide what else to include. Everything else is going alright so far, I guess. I'm kinda concerned about the big move as far as the match goes. The match would probably go out if you did that in real life. >_<

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

I'm have a dillehma(sp?)! A friend of mine really wants me to change the angle of Bishop's head when he says "...are they?". I have nothing against it, but my mentor seems to like the original head position. I haven't gotten a chance to talk to him this week (I wish I had thought to send him a note a few days earlier) so I'm leaving it up to you all for now. I've made two versions of the file for a comparision. Which one do you guys think is better?

Original:
http://studentpages.scad.edu/~jcofer20/C3week11.mov

New head position @ the end:
http://studentpages.scad.edu/~jcofer30/C3week11pt2.mov

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's an up-date with brand new stuff!

http://studentpages.scad.edu/~jcofer20/C3week11.mov

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's the last up-date for today:

http://studentpages.scad.edu/~jcofer20/C3week11.mov

I've changed a few things here and there. After fighting with the box hand for hours I've decided to leave it for the morning and with it, fresh eyes. A mentor suggested having the box arm antic before going into it's pose around f46. I've been messing with it and cant seem to get it to work properly. Tomorow I'm going to go in with the arc tracker and straighten things out. Hopefully that will solve my problem. Oh, I also need to animate the fingers.

I thought about splining the mouth and polishing the eyelids, but I'm not sure if that information will carry over to next quarter's rig. They mentioned something about head swapping and I'm not trying to spend hours on something that I might loose. I'll leave the mouth and the eyelids for the rig with full facial controls.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

I don't know if you changed the head angle or not, but listen to your mentor. He/she is your director, so if they like something, do it. That doesn't mean, don't try other things. Present variations to your mentor, but if they like the original, do the original. This is how it works when you get into the industry. You might think something works better, but the director is the director. Keep up the great work Mew.

Aloha,
the Ape

...we must all face a choice, between what is right... and what is easy."

That's an excellent point Ape! I got so caught up in other people's crits that I had forgotten about that. Thanks!

Oh, quick question, will the animation that I have on Bishop's mouth and eyes transfer to the the class 4 facial rig? I'd really like to polish those but dont want to mess with them if it'll be lost.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

I don't remember Mew. I'm pretty sure it doesn't. I think all the body, and head movement transfers, but the face animation gets cleared. Still, do what you can with this rig and make it as best you can.

It's good to get lots of feed back for different people, esspecially early on. Then show those to your mentor, but once they think something works, stay with that.

Aloha,
the Ape

...we must all face a choice, between what is right... and what is easy."

Thanks Ape, it sucks that we loose the little facial stuff that we have now. Like you said, I would like to make this version as nice as possible. I think I'll go ahead and polish the eyes and mouth. Thanks Ape! I sent a note to my mentor informing him of the different crits I've recieved on the beginning and asked him which he thought was best. Hopefully that will clear things up.

I didn't get much done yesterday since I had to participate in Father's Day. Here's a small up-date containing the little fixes that I was able to make:

http://studentpages.scad.edu/~jcofer20/C3week12.movh

Though my time at AM for doing this shot is over, I'm going to continue working on it. I want to be 100% happy with it before adding the facial animation next quarter.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Sorry about yesterday's lack of up-date. I lost power during a storm yesterday evening and was unable to get anything done. Thankfully, my power's back on and I was able to polish my shot. I think I'm going to go ahead and call the shot finished for now (though I'll probably change a few things after I get my mentor's critique). It's probably best for me to take a break and recharge before class 4 starts, rather than working on through. I had rendered the animation only to find out that the audio seems to have disappeared. After I finish typing this I'll search for a way to render with sound in Maya.

http://studentpages.scad.edu/~jcofer20/C3week12.mov

Thanks a ton to everyone who's followed my thread and helped me with my shot! I really appreciate it!

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

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