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dialogue WIP

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dialogue WIP

Hey guys! I am finally uploading the 2d animation that I am working on. Please tell me what you think about it.

http://studentpages.scad.edu/~jcofer20/MarchpencilTest.mov

I dont really like the sigh at the beginning. I had removed for a while but I put it back so you guys could comment on it. The part after the dialogue goes faster than I want it to. The dog is supposed to go from his slumped position to and up-right and leaning slightly forward position. Now that I mention it I should have captured a frame of him in that pose so you all could see what I am talking about. >_< Just look at the last frame in the sequence and imagine him leaning forward a little, with his right hand outstretched and his left hand at his side. Anyway, it goes fast because I only have 8 frames from after he says mother to his next bit of dialogue. I split the antic into four frames and the coming up into four frames. As a result the whole thing goes pretty quickly. Does anyone have any advice on a better way to divide the frames up or a way to slow the animation down at that part?

I dont like the small step forward that the dog makes. I included that because his feet are further forward in his up-right pose than they are in the other poses. I'll just bring them back the next time I work on this.

All comments and critiques are greatly appreciated(sp?). :D

MightyMew1's picture
"Animation isn't about how well you draw, but how much to believe." -Glen Keane

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

I can't see it->http://studentpages.scad.edu/~jcofe...penciltest

I am looking forward to see your finished animation, by the way I am rushing mine too^^

Sorry about that Echo, you need Divx to watch it. You can download Divx here:http://www.divx.com/divx/windows/
Lol, it's ok to rush as long as it looks good I guess. :p

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Here's another up-date, sorry about the wait. I redid the part after he says "mother" but it still goes too quickly...

http://studentpages.scad.edu/~jcofer20/Marchpenciltest4.avi

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

Nice^^

[QUOTE= I dont like the small step forward that the dog makes. I included that because his feet are further forward in his up-right pose than they are in the other poses. I'll just bring them back the next time I work on this.:D[/QUOTE]
In my opinion, the step he makes looks quite reasonable, if there is another action follow up.. also the secondary action on the dog's ears is a little too strong?..I think it takes a bit away mine attention from the dog..but for that short amount of time, it is ambitious enough~~ :D

Agreed. The sigh coming down is almost snappy, but before you have time to consider it, his ears won't stop flashing around. It would be stylistic (read:unrealistic) but you could try suspending them at the peak of the sigh. Sort of a 2D moving hold that freezes until it gets pulled back along by the dropping head; remember the timing of the huge building facade explosion in the opening theme animation for Batman: The Animated Series? That kind of restraint.

I see

Thx~~MightyMew1 :D

Thanks for the advice Echogoesblue, and Scattered.

In my opinion, the step he makes looks quite reasonable, if there is another action follow up..

Do mean having his body come up and down when he takes the step?

Scattered, I will extend the hold on the sigh. I dont remember the building explosion you're referring to. I'll look for it on the internet though.

I agree with you both about the ears. I was unsure of how much action they would have. I'll tone them down. Thanks a lot! :D

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

ugh

I worked on the animation a bit today. After drawing for three hours I decided to pencil test it with the audio on. I relized that my dope sheet was incorrect and as a result, everything after "mother" is terribly out of sync. The next time I work on this I'll be redoing everything after that point since it's garbage right now.

http://studentpages.scad.edu/~jcofer20/Marchpenciltest2.avi

Rather than erasing the ear motions, I extended the holds on the up and down positions of the sigh. I think that seperates the ear motion better. What do you guys think?

This file is encoded with Divx, by the way.

"Animation isn't about how well you draw, but how much to believe." -Glen Keane

This is a nitpick thing but 90% of the world to which I have so far been exposed sighs with their mouth open, at least on the exhale. It could read clearer (aka not convulsions or pain in his arm that makes him wince) if that were illustrated.

The holds on the ears works a lot better in my opinion. As a design thing I wonder how much structure his ears actually have being floppy vs. pointy (like a terrier's)...To me, by all indications, it's a baby beagle...they have rigidity, but mostly it streamlines back and then drapes down, at least in profile. With the "hanging from a tube" look it feels like the concave thing is curving for curves' sake, when as the drawings stand I want it to hang more or less straight down. But as I said, that's a design decision...

Rock on though, I love seeing 2D stuff...

Thanks Scattered, I'll open his mouth for the sigh. I didn't really think of what kind of dog he was. I just drew a generic creature. I wanted him to be a guinea pig but I couldn't draw him the way I saw him in my head. I hate it when that happens. :(

"Animation isn't about how well you draw, but how much to believe." -Glen Keane