Hi all... Time for a new rant.
Have any of you gotten the feeling from 3d animators that they think of themselves as superior to traditional animators, and the two mediums have nothing in common? I have, and it bugs the hell out of me.
I remember starting a directing gig for a new studio here in Montreal which was originally supposed to be done in 3D. They already had a few 3D animators working (it was a small gig, making a webisode series), and I agreed to direct the project, against my better judgement that 3D would be far too expensive and heavy for webisodes. When I got to the studio, I met the 3D guys, and the producer introduced me and told them (in a nut shell) what experience I had. Their first question they had for me was, "do you know 3D?", or "have your ever worked in 3D?", more accurately. I told them "no", and all of their eyes started rolling to the sky. The next day, they all quit, saying that I could not direct a 3D project due to my "very little knowledge in 3D animation". This was all fine, as I turned the project into the Flash project it should have been in the first place, but I am just tired of this all-too-common attitude.
There are many people out there, in the field of CG animation who share these feelings. They believe that the two mediums are COMPLETELY unrelated, and the same principles obviously do not apply to one another, or some such nonesense. I have seen many on this forum as well who appear to share the same feelings, and I for one have had enough of this supremesist attitude.
I have said this before in this forum, and I will say it again for those of you who did not seem to catch it the first time. CG animation software is a TOOL which enables you to do the SAME THING as we traditional animators do, but with a different look! The only difference is that we traditional animators have actually learned acting, and how to make things move the most believable way possible, while most CG animators have learned how to push a mouse, and learned all the features that their software package has to offer. Have you ever noticed that the best CG animators were at one time traditional animators? Why do you think that is? Because they know animation timing better than anyone. They know acting better than anyone. They know what a nice silhouetted pose is better than anyone. I have not seen many CG animators, who do not have 2D experience, animate ANYTHING well, to be honest. Sure the stuff moves acceptably for the producer, but in this director's eyes, who is not concerned for that producer's schedule and budget, the animation is not moving well at all. (Now there are a couple exceptions to this, but more-or-less...)
Those of you 3D animators who share these views could really learn something from the traditional animators who you dog so much. Traditional animation paved the way for you folks; pioneered the industry in fact. Without traditional animation, and its progression over time, where do you think 3D animation would be right now?
You might think about this the next time you look down on us at work or on an animation forum: I could teach my wife (one of the least artistic people I know) how to use 3D software, and make things move. Will they move well and properly? NO. Software can be learned. Animation can not.
So that is my rant.
"Don't want to end up a cartoon in a cartoon graveyard" - Paul Simon