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Category: CG

FMX 2015 VFXWorld

WATCH: The Third Floor's Duncan Burbridge Talks 'Avengers: Age of Ultron' Previs at FMX 2015

By Dan Sarto | Tuesday, March 15, 2016 at 5:01am

Duncan Burbridge, executive producer at The Third Floor, discusses how previs helped director Joss Whedon realize his creative vision on Marvel's 'Avengers: Age of Ultron.'

Pre-Visualization Headline News

Epic Fantasy ‘Gods of Egypt’ Taps SolidAnim for Previs

SolidAnim's on-set virtual tracking and visualization system SolidTrack helps previsualize visual effects for director Alex Proyas’ fantasy film featuring ancient Egyptian deities.

OptiTrack Headline News

OptiTrack Showcases Wide Area Interactive VR Basketball Experience at GDC 2016

Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.

Faceware Headline News

The Sequence Group Gears Up with Faceware for ‘Halo: Fall of Reach’

The Sequence Group harnesses Faceware to deliver the emotive performances for animated ‘Halo’ series, ‘The Fall of Reach.’

Walt Disney Animation Studios Headline News

Meet the Women Innovators Who Helped Bring Disney’s ‘Zootopia’ to Life

Look development supervisor Michelle Robinson, animation supervisor Kira Lehtomaki, technical director Heather Pritchett, and XGen leadership team member Ying Liu discuss the technology behind Walt Disney Animation Studios’ latest feature.

FMX 2015 VFXWorld

WATCH: Jon Peddie and Kathleen Maher Analyze CG and VR Tech Markets at FMX 2015

By Dan Sarto | Monday, March 14, 2016 at 5:20am

Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.

Luma Pictures Headline News

Luma Brings Virtual Reality to Multiple Sclerosis Campaign

Santa Monica and Melbourne-based VFX studio teams with John X Carey at Tool of North America to brings to life an immersive VR campaign by Wieden + Kennedy for the National Multiple Sclerosis Society.

FMX 2015 ANIMATIONWorld

WATCH: Disney Animation's Hank Driskill, Adolph Lusinsky and Brent Burley Talk Hyperion and 'Big Hero 6' at FMX 2015

By Dan Sarto | Friday, March 11, 2016 at 4:51am

Walt Disney Animation Studio's Hank Driskill, Adolph Lusinsky and Brent Burley discuss the impact their new rendering system, Hyperion, had on production of the animated feature 'Big Hero 6.'

FMX 2015 ANIMATIONWorld

WATCH: Shotgun at Autodesk's Don Parker Talks Production Ops Technology at FMX 2015

By Dan Sarto | Thursday, March 10, 2016 at 5:11am

Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.

FMX 2015 ANIMATIONWorld

WATCH: Terrance Masson Talks Location-Based Augmented Reality Applications at FMX 2015

By Dan Sarto | Wednesday, March 9, 2016 at 5:31am

Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.

Faceware Technologies Headline News

Faceware Announces Personal Learning Edition, New Upgrades

Markerless 3D facial motion capture product line now available with new software and hardware rental pricing; upgrades include localization, new workflow features and new hardware options.

FMX 2015 VFXWorld

WATCH: ILM's Rob Bredow Talks VR Tech and Special Projects at FMX 2015

By Dan Sarto | Tuesday, March 8, 2016 at 5:47am

Rob Bredow, VFX supervisor and head of new media at Industrial Light & Magic / Lucasfilm, talks about the work his team is doing with virtual reality and what it means for the film industry.

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