Chaos Group to Showcase Advances in V-Ray GPU Rendering at GTC 2017
Presentation topics include ‘Breaking the GPU Memory Barrier,’ ‘High-End Production Features,’ and a tech preview of a new Hybrid Renderer.
Presentation topics include ‘Breaking the GPU Memory Barrier,’ ‘High-End Production Features,’ and a tech preview of a new Hybrid Renderer.
Forthcoming Mari update offers exciting performance and workflow enhancements, offering artists the ability to work on and export complex projects faster; Katana 2.6 release includes UI/UX enhancements and a new viewer API.
Animated comedy directed by Tom McGrath bosses its way to $253.1 million from 72 international territories and $149.2 million domestically.
Festival award recognizes fantasy, science fiction, horror illustration, game, videogame and movie concept art.
Open-source game engine gives developers more options with the latest C# scripting and advanced VR tools.
CG-animated preschool series from an award-winning production team including ‘The Lion King’ director Rob Minkoff is is expected to air on Nickelodeon’s preschool channel, Nick Jr.
In the wake of a fiery crash, Lightning McQueen plans his comeback as he’s urged to give up racing and become a corporate shill.
The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation.
Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.
Director Brian Fee, producer Kevin Reher and co-producer Andrea Warren discuss the long road to theaters for Pixar’s third ‘Cars’ franchise film.
The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.
Newly-announced production sessions to explore the VFX of Marvel’s ‘Guardians of the Galaxy Vol. 2,’ virtual production for ‘Ghost in the Shell’ and the newly-released ‘Ghost in the Shell’ VR experience, and an inside look at Google Spotlight Stories’ ‘Pearl,’ the first VR film to ever receive an Oscar nomination.
The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.
The interactive filmmaker talks in-depth about creative and economic realities for immersive storytelling development in transmedia and VR.
The executive producer discusses previs, techvis and postvis on Ridley Scott’s sci-fi adventure hit.
Short film adaptation of the poem ‘Monsters’ by Dorothea Lasky employs highly technical workflow to convert 3D VFX elements to 2D animation.
The director of photography goes in-depth about virtual cameras, layout, scene composition choices and workflow on Pixar’s Oscar-winning animated feature film.
VFX supervisor Mark Bakowski discusses his team’s 10,000 frame, seven-minute ISS interior sequence for Daniel Espinosa’s and Sony’s sci-fi thriller.
The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.
This year’s Cartoon Movie once again showed that the number of riskier, small budget animated feature film projects aimed at adult audiences continues to increase.