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Blogs

Independent’s Day: The Reality of Indie Game Development

By Dan Sarto | Wednesday, February 9, 2011 at 9:02am

Interactive entertainment’s answer to art-house films is indie game development. Titles like Minecraft, Recettear and World of Goo have captured a legion of forward-thinking fans’ and bedroom coders’ imaginations alike. But despite consistently raising the bar for innovation and creativity, life left of the keyboard isn’t all fun and games. Dave Gilbert, founder of indie adventure-game studio Wadjet Eye Games (The Blackwell Legacy , Puzzle Bots ), explains the indie life to Scott Steinberg.

Animation Blogs

Co-Productions Today

By Jan Nagel | Thursday, February 3, 2011 at 8:42pm

Co-productions seem to be the standard for most independent animation projects. But what does this mean? Where does this money come from? Today’s co-productions are as solid as a house of cards. A small breeze and the whole thing could collapse. It all starts with a great concept? So, one would think. But really it is sort of a convergence not a start. The first card is a great concept. Will the show idea appeal to an audience? Can it be translated into a brand? Will it be accepted beyond the US territory? Can there be a life beyond the series?

Headline News

Amazon To Offer Unlimited Movie Streaming

By Rick DeMott | Wednesday, February 2, 2011 at 10:00am

Amazon.com has let users of its Amazon Prime and Video On Demand services that it will be offering an "unlimited, commercial-free, instant streaming of 5,000 movies and TV shows" service in the near future, reports Variety.

Blogs

When You Play Your A-Game

By Lisa Kaye | Monday, January 31, 2011 at 12:13pm

Giving it your all, calling in the shots, focusing, following, listening and playing your A-Game. When you’ve given it your best shot in your job efforts and have shown up to deliver your best, it’s now time for the hard part, to sit back, trust and yes, wait. Finding the resolve to release control over the job process when you know in your heart of hearts that you’ve showed up and delivered your best is not always easy.

Disney Blogs

From Disney to Ground Zero and Beyond - The Ron Barbagallo Interview

By Joe Strike | Monday, January 31, 2011 at 10:26am

Once upon a time animation art wasn't worth the celluloid it was painted on. Art that would now be worth tens of thousands of dollars was washed or thrown away – and what was saved often handled thoughtlessly or just forgotten about. Things have changed since then, changed a lot. People now realize that animation art is exactly that - a thing of beauty in its own right, and a cultural heritage to be cherished and preserved. Preservation is where Ron Barbagallo comes into the picture.

Software Headline News

Singular Software Releases Plural Eyes for Avid Media Composer

Singular Software, developer of workflow automation applications for digital media, has announced that its flagship product PluralEyes has expanded its support for non-linear editing applications to include Avid Media Composer software.

Software Headline News

Singular Software Releases Plural Eyes for Avid Media Composer

Singular Software, developer of workflow automation applications for digital media, has announced that its flagship product PluralEyes has expanded its support for non-linear editing applications to include Avid Media Composer software.

Headline News

Warner Bros. Consumer Products Unleashes the Green Lantern at Toy Fair

Warner Bros. Consumer Products is teaming up with a leading group of global licensees at Toy Fair in support of the Summer 2011 blockbuster film, “Green Lantern,” highlighted by DC Entertainment’s master licensee, Mattel.

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