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From Solo to Multiplayer Game - 'Assassin’s Creed: Brotherhood'

By Dan Sarto | Monday, January 3, 2011 at 12:03pm

Having sold more than 9 million­­ copies of medieval hit-man simulator Assassin’s Creed II, publisher UbiSoft opted to take a bold step with its sequel, Assassin’s Creed: Brotherhood. Unsatisfied with simply letting players stalk targets through ancient Rome’s streets and make acrobatic getaways, Ubisoft decided to add eight-man online head-to-head support to a leading franchise known primarily for its story-driven solo campaigns. It was a potentially fatal gamble, but Arnaud Mametz, lead designer at UbiSoft Annecy, reveals how the series successfully made the jump without committing career suicide.

Blogs

'TRON: Evolution' - Game Developers Go Hollywood

By Dan Sarto | Tuesday, December 21, 2010 at 1:40pm

Walt Disney Pictures is bringing TRON: Legacy to the big screen, using the latest computer graphics technology to introduce a new wave of video game battles on the Grid. And Disney Interactive Studios has enlisted Propaganda Games to develop the TRON: Evolution game, which tells the story of what’s been going on within the TRON mythology over the past three decades.

Blogs

Humble Opinions: From 'The Sims' to Indie Games

By Dan Sarto | Friday, November 26, 2010 at 1:09pm

As head of Electronic Arts’ The Sims division -- the best-selling PC franchise of all time -- Executive Vice President Rod Humble of Electronic Arts has reached the pinnacle of gaming success. He gets to call the shots on some of the highest-profile, biggest-revenue projects in the industry.

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