The Oscar-winning VFX supervisor discusses the stunning visual effects his team created for Walt Disney Pictures and Jon Favreau’s hit film, ‘The Jungle Book.’
FMX Conference Spotlight
New automotive track at FMX 2017 to include series of talks with Marc Petit, general manager for Unreal Enterprise at Epic Games, about the use of real-time graphics and games engines in the automotive development process from design to retail.
Selected projects from Germany, France, Spain, the UK, Denmark, Finland, Norway, Belgium, the Netherlands, Poland, Lithuania, Bulgaria, Romania, Macedonia, Ukraine, Israel and Australia to participate in co-production, financing and distribution forum running alongside the 24th Stuttgart Festival of Animated Film and FMX 2017.
International conference on animation, effects, VR, games and transmedia runs May 2-5 in Stuttgart, Germany.
With an emphasis on ‘Animation without Borders,’ the 24th Stuttgart International Festival of Animated Film to spotlight Lebanese animation artist Chadi Aoun, Slovenia’s Spela Cadez, France’s Franck Dion, Germany’s Jochen Kuhn and Katrin Magnitz, Italy’s Bruno Bozzetto, Portland animator Joanna Priestley, Canadian director Ann Marie Fleming, and many more.
Academy Award-winning short film ‘Piper,’ Oscar-nominated ‘Pear Cider and Cigarettes,’ Theodore Ushev’s ‘Blind Vaysha,’ and more to be spotlighted at FMX 2017.
Deadline for submissions to co-production, financing and distribution forum running alongside the 24th Stuttgart Festival of Animated Film and FMX 2017 is February 27th.
Trailer for the 22nd edition of Europe’s most influential computer graphics conference created by third-year Animationsinstitut students at the Filmakademie Baden-Wuerttemberg.
Independent filmmaker, Filmakademie director and FMX Conference chair receives award honoring “outstanding artists turned pedagogues” for achievements in filmmaking and teaching at the 23rd Etiuda & Anima Festival in Krakow, Poland.
Funded by Creative Europe, 16 aspiring technical directors, animation directors, producers and writers from Denmark, Germany, England, France, Hungary, Italy and The Netherlands visit the Animationsinstitut at Filmakademie Baden-Wuerttemberg.
The motto of the 23rd International Trickfilm Festival was Animation For Grown-ups, and sure enough, the films shown at the opening night of the International Competition were very thought provoking.
Animation Production Day receives funding from the Creative Europe MEDIA program for its 2017 edition to be held May 4 & 5, 2017.
'The Peanuts Movie' director Steve Martino discusses the creative and production challenges he faced making the studio's hit animated feature.
Twenty-first edition of European conference spotlighting animation, visual effects, games and transmedia saw a new all-time high of 3,500 attendees.
Industrial Light & Magic VFX supervisor Patrick Tubach discusses the blend of practical and digital effects created for ‘Star Wars: The Force Awakens’ at FMX 2016.
Alex McDowell, creative director at the USC World Building Media Lab and 5D Global Studio, discusses how virtual reality, augmented reality and transmedia will impact the future of entertainment.
Ron Frankel, founder and creative director at Proof Inc., discusses the impact both previs and postvis have on films like 'Guardians of the Galaxy.'
Craig Caldwell, USTAR senior research professor at the University of Utah, discusses storytelling challenges in games.
‘Kung Fu Panda 3’ director Jennifer Yuh Nelson joining ‘The Peanuts Movie’ director Steve Martino and ‘Construct’ director Kevin Margo for a panel on the relationship between directors and technology.
Two conference sessions with production VFX supervisor Rob Legato and MPC VFX supervisor Adam Valdez will describe the unique filmmaking processes behind Disney’s ‘The Jungle Book.’
Director David Silverman talks about the unequalled ongoing success of the series as well as well as how the shows are produced.
USC Professor Mark Bolas, a virtual reality pioneer, discusses applications for VR beyond entertainment and the challenges that virtual reality faces along the path to widespread consumer adoption.