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FMX Conference Spotlight

FMX Blogs

WATCH: Ed Hooks Talks the Need for Better Acting in Animation at FMX 2017

By Dan Sarto | Tuesday, May 23, 2017 at 5:41pm

The well-known and insightful acting coach and author discusses the fundamental principles of acting in animation, how acting intersects with performance capture as well as common acting mistakes.

FMX Blogs

WATCH: Weta’s Guy Williams Talks Marvel’s ‘Guardians of the Galaxy Vol. 2’ at FMX 2017

By Dan Sarto | Thursday, May 18, 2017 at 4:44pm

The Weta Digital VFX supervisor discusses his work on director James Gunn’s latest MCU superhero franchise hit. 

FMX Blogs

WATCH: ILM’s John Knoll Talks ‘Rogue One: A Star Wars Story’ Development and More at FMX 2017

By Dan Sarto | Friday, May 12, 2017 at 11:21am

Industrial Light & Magic’s chief creative officer discusses story development as well as VFX production, virtual tools and Death Star weapon sequences on Gareth Edwards’ ‘Rogue One: A Star Wars Story.’

FMX Blogs

WATCH: ILM’s Christian Alzmann Talks BB-8 and ‘Star Wars’ Concept Art at FMX 2017

The Industrial Light & Magic senior art director discusses his iconic droid design as well as duties as a concept artist on both ‘Star Wars: The Force Awakens’ and ‘Rogue One: A Star Wars Story.’

Vicon Headline News

Vicon Launches New Motion Capture Software Shōgun at FMX 2017

New VFX motion capture software provides increased performance alongside intelligent real-time system monitoring with a streamlined workflow to help users maximize studio time.

FMX Blogs

WATCH: OIAF’s Chris Robinson Talks Indie Animation and More at FMX 2016

By Dan Sarto | Friday, April 28, 2017 at 4:30pm

The Ottawa International Animation Festival artistic director and author shares his insights on independent animation, festival judging, evaluating films and animation education. 

FMX Blogs

WATCH: Dr. Jon Peddie and Kathleen Maher Talk CG and VR Industry Trends at FMX 2016

By Dan Sarto | Wednesday, April 26, 2017 at 11:08am

The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation. 

FMX Blogs

WATCH: NYU Professor Ken Perlin Discusses the Future of AR and VR at FMX 2016

By Dan Sarto | Wednesday, April 26, 2017 at 9:55am

Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.

FMX Blogs

WATCH: Epic Games’ Haarm-Pieter Duiker Talks Real-Time Game Engines and VFX at FMX 2016

By Dan Sarto | Wednesday, April 26, 2017 at 7:00am

The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.

FMX 2017 Headline News

‘Guardians of the Galaxy Vol. 2,’ ‘Ghost in the Shell’ & ‘Pearl’ Set for FMX 2017

Newly-announced production sessions to explore the VFX of Marvel’s ‘Guardians of the Galaxy Vol. 2,’ virtual production for ‘Ghost in the Shell’ and the newly-released ‘Ghost in the Shell’ VR experience, and an inside look at Google Spotlight Stories’ ‘Pearl,’ the first VR film to ever receive an Oscar nomination.

FMX Blogs

WATCH: Epic Games’ Brian Karis Talks Real-time Game Engine Performance at FMX 2016

By Dan Sarto | Tuesday, April 25, 2017 at 3:04pm

The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.

FMX Blogs

WATCH: UNIT 9’s Anrick Bregman Talks VR and Transmedia Economics at FMX 2016

By Dan Sarto | Tuesday, April 25, 2017 at 11:38am

The interactive filmmaker talks in-depth about creative and economic realities for immersive storytelling development in transmedia and VR.

FMX Blogs

WATCH: The Third Floor’s Duncan Burbidge Talks ‘The Martian’ Visualization at FMX 2016

By Dan Sarto | Monday, April 24, 2017 at 4:30pm

The executive producer discusses previs, techvis and postvis on Ridley Scott’s sci-fi adventure hit. 

FMX Blogs

WATCH: Patrick Lin Talks ‘Inside Out’ Cinematography at FMX 2016

By Dan Sarto | Monday, April 24, 2017 at 2:32pm

The director of photography goes in-depth about virtual cameras, layout, scene composition choices and workflow on Pixar’s Oscar-winning animated feature film.

FMX Blogs

WATCH: Epic Games’ Kim Libreri Talks ‘Paragon’ Cinematic Trailer and More at FMX 2016

By Dan Sarto | Friday, April 21, 2017 at 5:00pm

The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.

FMX Blogs

WATCH: Dr. Richard Marks Talks PlayStation Magic Lab and VR at FMX 2016

By Dan Sarto | Thursday, April 20, 2017 at 1:41pm

The Sony Computer Entertainment lab director discusses R&D efforts in VR, games and innovative interactive experiences.

FMX Blogs

WATCH: Jennifer Yuh, Max Boas and Raymond Zibach Talk ‘Kung Fu Panda 3’ at FMX 2016

By Dan Sarto | Thursday, April 20, 2017 at 12:26pm

The DreamWorks Animation director, art director and production designer discuss their work on the studio's hit animated feature.

FMX 2017 Headline News

Luc Besson’s ‘Valerian’ in the Spotlight at FMX 2017

Production sessions at Germany’s international conference on animation, visual effects, VR, games and transmedia also to include ‘Star Wars: Rogue One’ and Kraftwerk 3D.

Isotropix Headline News

Isotropix’s Clarisse 3.5 to be Unveiled at FMX 2017

Exclusive presentations from ILM, DNeg, Important Lookin Pirates, and more, to cover Clarisse 3.5’s wide range of improvements including a new set of innovative and creative features focused on layout, scene assembly, look development, lighting and rendering.

FMX Blogs

WATCH: Weta Digital’s Michael Pangrazio Talks Feature Film Look Dev and Art Direction at FMX 2016

By Dan Sarto | Tuesday, April 18, 2017 at 5:44pm

The veteran art director and concept artist discusses his work across a number of Weta feature film projects.

FMX Blogs

WATCH: Proof’s Ron Frankel Talks ‘Star Trek Beyond’ Previs and More at FMX 2016

By Dan Sarto | Tuesday, April 18, 2017 at 4:54pm

Proof Inc’s founder and creative director discusses recent previs, postvis, virtual production and virtual reality projects including his team’s work with director Justin Lin.

FMX VFXWorld

WATCH: AMD’s Raja Koduri Discusses GPU Technology, VR and More at FMX 2016

By Dan Sarto | Friday, April 14, 2017 at 5:17pm

The senior VP and Radeon Tech Group chief architect talks about growth and opportunities for GPU technology across media & entertainment, VR/AR and education industries.

FMX VFXWorld

WATCH: ILM’s Kevin Jenkins Talks ‘Star Wars: The Force Awakens’ Art Direction at FMX 2016

By Dan Sarto | Friday, April 14, 2017 at 4:50pm

ILM's supervising art director discusses the concept and production art pipeline on Walt Disney Pictures and J.J. Abrams' epic space adventure.

FMX Blogs

WATCH: Weta’s Keith Miller Talks ‘Jungle Book’ and ‘Batman v Superman’ at FMX 2016

By Dan Sarto | Thursday, April 13, 2017 at 5:30pm

Weta Digital’s VFX supervisor discusses the studio’s visual effects work on two of last year’s biggest box office champs.

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