Bill Desowitz talks with Blue Sky's Galen Tan Chu about dinos and 3-D in Ice Age: Dawn of the Dinosaurs.
Where to go next with the third Ice Age (opening today from Fox)? That was the challenge for Blue Sky and director Carlos Saldanha. (Blue Sky recently moved from New York to Connecticut to improve efficiency and expand resources. For one thing, animation is now located on the same floor).
Well, adding stereoscopic 3-D opened up a range of artistic possibilities, along with the addition of dinosaurs, a love interest for the ever-popular Scrat and a weasel-like character for more comic relief. Plus, Manny (Ray Romano), Diego (Denis Leary) and Sid (John Leguizamo) are maturing into responsible parents and caretakers.
"I would say it's comforting because you know how these guys are supposed to move around and act, but it's also a challenge to find new things to animate to so they're still fun to watch on screen," suggests Galen Tan Chu, the supervising animator that has worked on all the Blue Sky features.
So what was it like working in 3-D, which has taken animation by storm?
"Where you have Z-depth sensitivity to really tell whether there's something in front of or behind someone, you can't cheat the way you can in 2-D," Chu offers. "And I remember having to kick back a few shots to my department. Let's say a hand looked like it was grabbing the tip of the acorn, except that the animator only did that from the camera. So that when you look at that in stereo space, it looks completely wrong: like the acorn is 10 feet behind the hand. And I know in previous movies there were some shots where we got away with that. So the concept of real space needs to be more respected.
"Similarly, with the eye lines, with real space you're going to be able to tell whether characters are actually looking at each other. A lot of times animators will cheat the eye lines so that it looks fine in camera space, in stereo space we're a little bit more conscious of that.
"And, with arm stretching, you have to be really careful in showing [proper spatial relation to camera]. Also, as far as characters in relation to the borders of the camera, if you have a character that's protruding forward in stereo, it starts to tamper with the illusion of depth if the eyes are getting cropped off by the top portion of the camera. And so we were a little bit more conscious about keeping characters in frame to get the full stereo effect."
By working with stereo as early as possible, though, they were able to create more of a thrill ride experience. "There was a sequence where a few of our characters rode a Pterodactyl flying through the Lost World, and we were very stereo sensitive to make sure that elements were coming from and away from camera and to camera; really playing with the Z space to get the most out of the medium. It's definitely changed the way we approach our process."
Dealing with dinos for the first time was certainly a challenge for Blue Sky animators. According to Chu, the riggers came up with a new way of skinning characters, specifically for the dinosaurs, "so that we could get the fleshy look we were going for and to get the muscle jigglers to feel like they were really moving off of bone underneath. It's not quite a muscle system per se, but simulates the effect.
"And definitely with our new character, Buck (Simon Pegg), I think they came up with some really neat features that I've never seen before in any of our other animated characters. I guess it's closer to what we did on Horton Hears a Who! Since he was a tall, weasel-like, flexible character, we wanted to push that design feature and get as much as we could out of it. In one shot he literally rung himself like a wet towel to dry himself and that's a special case in a rig."
And when it came to tweaking Diego, they added a few small details that Chu thought were missing on the last Ice Age. "For instance, we added some cheek movers on Diego to engage that area of the face more. I think the fur group added some extra handles to improve the grooming and look just a bit."
However, in embracing Scrat's new love, Scratte (Karen Disher), they got to experiment even further. "The direction on that one was that she's definitely a smarter, sleeker version of Scrat. He should always be a step behind and her and just with that information, the animators could come up with a lot of situations where she's [the victor at his humorous expense]. In terms of movement, we wanted to make her more refined and elegant. And from a fur standpoint, they made sure that she had a nice sheen to her that shows how much she grooms herself."
And even as an animation supervisor, Chu was able to exert a personal influence on the quality of the work. "One of the challenges was, because of our schedules, we've had to bring in around 35 temp animators [raising the department total to 75], train them and get them to perform at a level that we feel good about. Training these new animators, whether they were freelancers or recent graduates, was part of my responsibility, and I hope there is a consistency to the quality of the work and that you can't tell a difference in levels of experience."
Bill Desowitz is senior editor of AWN and VFXWorld.