Category: 3D
Proof Provides Visualization for Marvel’s ‘Guardians of the Galaxy’
Leading visualization house provides extensive previs and postvis services to the new Marvel Studios motion picture ‘Guardians of the Galaxy.’
Mercenaries Engineering to Unveil New Guerilla Render at SIGGRAPH 2014
Mercenaries Engineering brings a new version of professional rendering, look development and lighting solution Guerilla Render to SIGGRPH 2014.
Mixamo Fuse Adds Support for Kinect for Windows v2
New Fuse-Kinect for Windows v2 workflow allows users to get 3D models into Mixamo’s character creator software, Fuse.
DreamWorks Animation Helps Boost Pixar’s OpenSubdiv
DreamWorks Animation details architectural and performance improvements to Pixar Animation Studio’s OpenSubdiv project, significantly accelerating both general CPU processing and GPU pre-processing.
Fox Releases New Trailer for ‘Book of Life’
Twentieth Century Fox releases the second trailer for director Jorge R. Gutierrez and producer Guillermo del Toro’s animated feature, ‘The Book of Life.’
Pixar Set to Showcase RenderMan at SIGGRAPH 2014
Studio plans demonstrations and insights into Pixar’s next-generation RIS rendering architecture, scheduled for release in the fall of 2014.
DreamWorks Animation Contributes Lossy Compression to OpenEXR 2.2
In advance of SIGGRAPH 2014, DreamWorks Animation details the studio’s contribution of its patented, production-quality Lossy Compression Codec to the OpenEXR standard developed by ILM.
PipelineFX Releases Qube! 6.6
Render farm management software increases efficiency, maximizes throughput and promotes easy integration with key pipeline components; See Qube! 6.6 at SIGGRAPH 2014.
Vicon Gives Cara a Facelift at SIGGRAPH 2014
New version of Vicon’s pioneering facial mocap system to feature hardware improvements and updates to CaraLive and CaraPost for faster, more efficient facial tracking.
Faceware Technologies Releases Faceware Live 2.0
Upgraded real-time facial technology includes faster calibration, enhanced face tracking, Unity support and more.
Disney Releases Seven-Minute First Look at ‘Star Wars Rebels’
Disney releases a sneak peek at the first seven minutes of the upcoming animated series ‘Star Wars Rebels’ onto the web.
Stardust Teams with CYRCLE for DC Shoes
Led by Director Seth Epstein, the creative team at Stardust completes a new short film commissioned by DC Shoes featuring Design/Graffiti and Art Collective CYRCLE.
Chaos Group Introduces Los Angeles CG Think Tank
R&D Center for Creative Projects; Current Initiatives Include Advances in Digital Filmmaking, Virtual Reality, and the Wikihuman Project.
PipelineFX to Spotlight Next-Gen Render Farms at SIGGRAPH 2014
Technology experts from Digital Domain, Scalar Decisions and Digital District weighing in during Birds of a Feather Event; designer-friendly licensing option set to debut.
MAXON Unveils Robust Cinema 4D Release 16 (R16)
Legacy of 3D software innovation delivers modeling, animation and rendering enhancements for ‘real-world’ workflow.
OptiTrack Motion Capture Technology Leads Animation Market
New customers include Activision, Microsoft Games Studios, Eidos, Ubisoft, Crytek, DICE and USC School of Cinematic Arts.
Hornet Signs Emmanuelle & Julien
Noteworthy character designer and talented 3D artist first gain attention for their university film, ‘A La Française.’
Arnold 4.2 Sets New Performance Standards
Watch the First Trailer for ‘The Spongebob Movie: Sponge Out of Water’
Paramount Animation and Nickelodeon Movies release the first trailer for the animated/live action hybrid, ‘The SpongeBob Movie: Sponge Out of Water.’
Chapman Students Tap Xsens Mocap for ‘Some Like it Bot’
Students rely on Xsens MVN for flexible motion capture on-set for short film recently screened at Comic-Con International.
Chaos Group to Host Two “V-Ray Days” at SIGGRAPH 2014
ILM, Method Studios, and Digital Domain among featured presenters; Real-Time Live event to showcase rendering advancements for independent filmmaking.